...and in the continuing process of developing RP and faction of T&T :
As 1iC of the so far unofficial faction Tinker&Transport I would like to request gaining official status for the faction, using only the T&T/ tag afterwards and using a single, still permanently to be defined ID and IFF.
Request payment of 500.000.000 cred is deposited on the ship named Havens_Bursar
T&T faction descripton :
T&T is a trade and RP faction combining Junker tech and background with a more Freelancer type of trading. We aim at a clearly defined diplomacy and reputation and balance the pirate- style JM| ID and the smuggler style .:J:. ID with a more civilian *small guy and white collar Junker* type of ID.
So far I have not got much feedback, so now I would bid you for a review or at least some official response.
Faction main goal :
To better life for Junker and Freelancer communities and other unfortunate and not "mainstream" population groups in Sirius.
-Goal is meant to be achieved through offering non-criminal jobs and through support with humanitarian projects.
Populations "targeted" are not only Junker communities : Leeds Refugees, Council rebells, and others. Including even food support to Omicron Gamma WITHOUT automatically trading Artefacts.
Faction secondary goal :
Prooving that Junkers are not a dirty, untrustworthy group and bettering rep for Junkers, Freelancers and Tinkers members alike while opening up trade channels and possibilities so far only reachable through smuggle.
Faction tertiary goal : protection of the members families and friends from the dangers of wartime and corporate trade war
Main theme is the underdog trying to be legal while still clinging onto the outskirts of society. Junkers trying to be legal. Freelancers trying to be accepted. A small firm trying to compete between the Big Three and other major corporations.
And still not quite fitting into the corrupt, organized house sphere of influence.
Integrity over laws, friendship over profit ... and all in a very dangerous and cold space setting. Fun to play, even without lots of pew :-)
Current aim for our new ID : ( no final version jet )
Quote:Tinker´s ID : ( based on a mix of Junker and Freelance ID )
counts as Junker ID ( Organisation ID ) but with differing Rep sheet.
Sirius wide ZoI like Freelancer ID. Can attack any ship in self-defense or to protect an allied ship. ( Not in defense of a neutral ship as T&T/ takes a defensive stance in weapon use )
( Can fulfill any bounty and escort contracts, but may not treat transports as combat targets when executing a bounty or escort contract against them. / discuss this as possible balancing tool ? )
max cargo at 3600
may use civilian ship line & Junker ship line but according to cargo max no P-Train. Allows snubs / freighters / bombers / transports / gunboats
has predefined Rep ( hostile to Xeno,hostile to Gallia, nearly hostile to Hogosha & Samura ect.)
has a scrap and prem_scrap mining bonus
Currently the combination of Freelancer and Junker ID with the PoB as hub works well, but as I have been remembered to change this build I write this post now on the spur. I would have waited till after the Update but for the official faction Information request by Admins and Dev´s.
Our goal is not to have more or unbalanced options, only to play the mix we like and we would greet being identified easily and having any uncertainties cleared.
We would be more vulnerable than we are now, and would loose all cargo max over 3600 to fit into our blokade runner / small game trader image while being sufficiently different from *standard Junker* ID to enable us our very own blend of diplomacy.