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Gallia was developed as conquerors, their initial RP based on revenge from the other sleeper ships leaving them behind for dead. While it was no fault of theirs, the Gallics didn't see it that way. An oppressive regime bent on revenge spent a lot on bigger and better ships and technology.
IF they were RP'd as they were set up, they would own Sirius by now....ALL of it!!
If it were me, I would have used that platform as a means to have the 4 houses of Sirius to put aside there differences and fight a common foe, one that is a bigger threat to them all but instead, Sirius is more ripe for take-over with Liberty and Rheinland at war along with all the other conflicts going on.
All that said, this game would be boring if Gallia owned everything. I can see, with their push, leaving the back door open to counter offensives and special ops. Yes, if I had time, I could come up with a bunch of things.
(07-31-2014, 01:57 AM)Doc Holliday Wrote: All that said, this game would be boring if Gallia owned everything. I can see, with their push, leaving the back door open to counter offensives and special ops. Yes, if I had time, I could come up with a bunch of things.
There are 3 (or 2) sealed jump gates in Gallia that, according to a few infocards, lead to Normandy. It's said that they were closed after Normandy separated from Gallia with the First Gallic War and that the Council may be secretly communicating with the separatists. (I'm not sure if Normandy is only one system or several as the sealed gates are quite far apart.)
Because of that part of the lore, I have always expected that if something causes Gallia to stop the war, it would be a sudden attack from Normandy while GRN's main battle groups are fighting at the front. IMO, it makes way more sense than Bretonia rebuilding their fleets after two wars or Liberty winning against two Houses at once, one of them being stronger than them.
No idea if said lore was ever supposed to be expanded, or the infocards and the jump gates were put there just for decoration.
Quote:Gallia has too much content to just delete away in one sweep.
Yeah, but ret-conning the way you're suggesting might just be equally troublesome. I think, shrunken down to an acceptable level, and the "unstoppable juggernaut" lore dropped in the face of a mostly unified front against them and a successful coup at home, and Gallia and a majority of its content remains fine.
Quote:IF they were RP'd as they were set up, they would own Sirius by now....ALL of it!!
If it were me, I would have used that platform as a means to have the 4 houses of Sirius to put aside there differences and fight a common foe, one that is a bigger threat to them all but instead, Sirius is more ripe for take-over with Liberty and Rheinland at war along with all the other conflicts going on.
It'd likely be more work to remove it all rather than just fix what we have, and the big sweeping changes you're proposing would likely be even more work.
I'd rather that effort go elsewhere...
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Let's take away the guard systems that they're taking away, shrink down some of the core systems, and say that GRN is losing momentum (because, they kind of are - history proves that any military, no matter how strong, cannot take a multi-front war and win).
(07-31-2014, 02:54 AM)John Wildkins Wrote: Let's take away the guard systems that they're taking away, shrink down some of the core systems, and say that GRN is losing momentum (because, they kind of are - history proves that any military, no matter how strong, cannot take a multi-front war and win).
Well, it's not necessarily about having multi-front wars so much as not extending yourself beyond the means to keep your military supplied, and applying the right strategy to wear down your enemies until they can be overcome.
Besides....in space there are not really "fronts" so much as areas of control. Especially with the advent of Jump drive technology. What good is a defended front if an entire fleet could just jump in behind it? It's the Maginot Line all over again.
(07-31-2014, 02:54 AM)John Wildkins Wrote: Let's take away the guard systems that they're taking away, shrink down some of the core systems, and say that GRN is losing momentum (because, they kind of are - history proves that any military, no matter how strong, cannot take a multi-front war and win).
Well, it's not necessarily about having multi-front wars so much as not extending yourself beyond the means to keep your military supplied, and applying the right strategy to wear down your enemies until they can be overcome.
Besides....in space there are not really "fronts" so much as areas of control. Especially with the advent of Jump drive technology. What good is a defended front if an entire fleet could just jump in behind it? It's the Maginot Line all over again.
That fleet jumping in behind it would need a supply line, unless it had enough strength to wipe out all those it had caught in the flanking maneuver.
Yeah let's not delete most the systems, jump gates, factions, etc.
There's actually a bunch of activity in Gallia and most of the Gallic official factions are quite active. I've been told that if Solar Engineering and the Gallic Junkers don't receive much more player interest soon though, that RP conclusions will be written for those groups and their bases changed to others accordingly
About a third of the systems are being deleted though, if that helps;
(07-29-2014, 05:21 PM)Teerin Wrote: Conspirator Notice: As one of the Gallia lore guys, conspiracy plans have already been made for Artois, Anjou, Corse, Franche-Comte, Savoie, Touraine, and ... a core system.
"You see what your knowledge tells you you're seeing. ... how, what you think the universe is, and how you react to that in everything you do, depends on what you know. And when that knowledge changes, for you, the universe changes. And that is as true for the whole of society as that is for the individual. We all are what we know, today. What we knew yesterday, was different; and so were we."
- James Burke, The Day the Universe Changed (1985)
(07-31-2014, 02:54 AM)John Wildkins Wrote: Let's take away the guard systems that they're taking away, shrink down some of the core systems, and say that GRN is losing momentum (because, they kind of are - history proves that any military, no matter how strong, cannot take a multi-front war and win).
Well, it's not necessarily about having multi-front wars so much as not extending yourself beyond the means to keep your military supplied, and applying the right strategy to wear down your enemies until they can be overcome.
Besides....in space there are not really "fronts" so much as areas of control. Especially with the advent of Jump drive technology. What good is a defended front if an entire fleet could just jump in behind it? It's the Maginot Line all over again.
That fleet jumping in behind it would need a supply line, unless it had enough strength to wipe out all those it had caught in the flanking maneuver.
that fleet jumping in would also jump in supply ships with fuel and supplies to jump back out after a time. It wouldnt be a counter-invasion, but multiple jump raids on vulnerable areas. that would be a more feasible plan.