Everyone's trying procedural generation now. All started with the infinity space project (some cool vids out there of that one, but I doubt it will ever release). I think star citizen is using something similar as well.
Anyway, I think the idea is very cool, because there is no true freeroam game (The Tomorrow's War is an exception, however it's more like Freespace, it allowed smooth entrance between planet and space. I saw that on the friend's PC and I was like: wow.
Well, having that on PS4 is good, because there are no console space sims (I mean, free roam ones - yet there's only Darkstar One) - well, PS3 is strong enough to bring up X3-like game, don't you think?
I mean, Freelancer would go on PS3 or X360 with no problem. Especially on the other one, because it is Microsoft's toy: why they won't remake Freelancer both onto console and PC? Freelancer shares the same exact ideas as GTA, when it comes to spawning ships, so there wouldn't be any problem with framerate. Just imagine, Freelancer, made like 88flak mod, extended a bit of course. So, why aren't we funding this?
(08-22-2014, 11:24 AM)Omicron Wrote: Call me when this game gets released on PC, without strings attached in form of uplay and other origins. Until then, No Man's Sky non-existant to me.
It will be released on PC to be sure. But I think it wouldn't hurt to wait a year, because it would be already released with proper patches, add-ons, and so on. Surely, I believe PC version will be more HD of course, but I wouldn't mind for OH FINALLY A SPACE SIM for console. Lacking money for a good PC (given that not every game will work on different customisations and no money for further upgrade). When I bought my PC, Gothic III ran without any single problem, same with ME2. Bang - I can't even make low settings for Far Cry 3. Even running Skyrim is too much for my PC.
This is why I like consoles, because I can buy a console and don't put additional money (except for new pads) into it for years. I honesty don't care about graphics as well, that's my point. I don't say that PC is bad, but it is not for my (non-existing) wage, as a university student.
Quote:but I wouldn't mind for OH FINALLY A SPACE SIM for console.* **
* - with a pad
** - in 30fps
*I am used to a pad, so that's not a problem. I mean, why it should be a problem? Games like Freelancer or Ace Combat uses full capability of minimal keyboard/pad controls.
** Not a problem as well, I have played some games on X360 which have 30-40fps but gameplay was very smooth and it didn't bother me that much. Still, 30fps on console is not like 30fps for PC, we shouldn't forget that I believe.
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If I were to remake Freelancer for X360, I would make something like that:
- Removing weapon list (because for vanillia it was pointless).
- Bringing up two distinct lists of contacts (ships and bases-solars).
- Weapons would be grouped into classes, that would be fired by RT and changed LT (just like in Echelon played with X360 pad).
- Removing mouse-pointer - ships were agile enough to face the object and hold A on pad to "click" on target (like base, planet).
- Addition to upper idea: keep the moving reticle, just minimilise it a bit OR completly replace it with full control.
- LT+RT would trigger CMs.
- D-pad would be used as F1, F2, F3 and F4.
- On planet/base, RT and LT would be used to change between places. On launch-pad, LT+A would be used to launch. A and B would be used YES or NO, to select commodities, equipment and so on.
- Mining would be remade into scoping (no firing at mini asteroids needed, cargo would happen to full itself, depending on additional equipment, by triggering it with any combination, lets say, LB+A or by that Y)
- Left thumbstick and right thumbstick would be either used for more FPP style (left strafing-forward-backward, right flying) or for "real" space sim controls (reversed, with right being more like speed control).
- SELECT on pad would be used for bringing up the profile (faction affiliation, cargo, and so on), which would be made into one thing, changed like places with LT and RT. However, it could pause the game (the only flaw of my idea, if it was remade for multi) or not (multi-friendly) and it would be the only place where mouse pointer would be available.
- X would be used for scanning, which would also pop-up that fancy ship scanning as another window, with showing the commodities in non-FL-like window, let's say, up in the corner.
The upper ideas however would require modifying the interface a bit.