Quote:Yes, kiting a lib dread is a great idea, especially when you're in a larger battleship like a valor. Excellent advice.
#removegallia
Seriously though, Valor is a realy good battleship and if its weak point is ramming, then let it be it, instead of rulesharking people.
Getting rammed is certainly not the only - or even biggest - weak point of a Valor. However, a dread requires you to be a bit more careful to be effective, rather than flying straight at impulse speed and right-clicking.
If you're flying a light BS and you find yourself staring down the barrel of a Valor's forward gun, it's probably you who did a poor job at kiting. At that point, I expect a player to accept their mistake and make the best of what they have, rather than to resort to abusing game exploits to gain an advantage or get away from the fight.
All that said, I'm sure the player in question knows what they did, what they intended to achieve and I hope they have the common sense to understand why it was a very bad idea.
(09-23-2014, 03:38 PM)Protégé Wrote: Do I ruleshark people for using cloaks? No. It's just a mechanic that i'm not fond of and haven't been since I've started playing here.
It's also a mechanic that was intentionally included in the mod, unlike the way caps spazz out when you touch them with anything.
meh, you can engine kill into an asteroid and get the same effect. you can let yourself bounce around like a pinball and it makes you very hard to hit, due to the sudden changes in direction.
I'm glad they removed ramming because there are too many circumstances where you might clip another ship or hit them, unintentionally, because its hard to pilot and engage at the same time. When I fight larger transports, I usually start out by flying out, and turning back in towards them to get a straight on run. But due to the weapons ranges, I'm only hitting them once i'm 800m or less basically, and that give you a small margine to make your hits, and pull away. Most times I scrap down the side of them while trying to turn away. Turret view can help, keyboard piloting wise, but there's too much possible error to punish people for bumps. Its part of the game mechanics we can't escape.
HOWEVER if yer in a cap and are getting hit by snubs and its obvious they're just repeatedly ramming you to overturn your ship and throw you off, video it, screen it, and file for abusing game exploits. Let the Admins sort it out. A few bumps is the way she goes, but you can probably tell if its on purpose.
(09-23-2014, 02:53 PM)Toji-Haku Wrote: Yet ramming would have sense if it dealt a very major damage between caps, like, fast GB, filled with mines (or Plutonium), ramming the bigger ship, dying itself however, but dealing massive damage or even crippling the enemy vessel.
That's been tried. To get the damage high enough, any fighter or gunboat that barely nicks another ship gets insta exploded.
(09-23-2014, 03:40 PM)Snak3 Wrote: Sorry to burst your bubble, but some people actually roleplay characters that avoid fights they cannot win. Take that as admitance of their inferiority and be proud, instead of going ooRP in private or local thus breaking rules.
Yeah, what about engagement, where I want to commit surrender (instead of being destroyed in a trade vessel) and, for example, pay a bigger fine? That would be very logical from inRP point of view and from economical one, since it would be better for pirate to get 4 million than mere 500k from all my cargo that he can't even ultilize alone.
(09-24-2014, 01:12 PM)mwerte Wrote:
(09-23-2014, 02:53 PM)Toji-Haku Wrote: Yet ramming would have sense if it dealt a very major damage between caps, like, fast GB, filled with mines (or Plutonium), ramming the bigger ship, dying itself however, but dealing massive damage or even crippling the enemy vessel.
That's been tried. To get the damage high enough, any fighter or gunboat that barely nicks another ship gets insta exploded.
Anyone Homeworld Cataclysm, where Bentusi Exchange explodes and wipes out not only the enemy's but also your entire fleet, dealing massive damage to the most armored ship of yours, if you don't know when to move it away?
I have never met the torpedo bug thing when there's no alarm, but I've met the amazing Jedi Powers the big ships have. I saw how one of my friends got teleported eight or nine K away from Manhattan by a Mastodon. I, myself, got accidentally killed by it because of the same problems. I don't remember getting mad about it and filing a report. The trader spazzed out himself, but I didn't get sanctioned for it, so I assume he didn't file a report either.
Some of these can be accidental. Some can be intentional. People should check and see if the bumping or whatever was a simple mistake or done on purpose, before shouting to the Admins to get the faulty one sanctioned. It may get pretty annoying if you repeatedly get killed by this, but I've been here a few years and this happened once or twice. And I've met a lot of caps, mostly in snubs. And I shot caps. In snubs. I didn't get spontaneously combust all of a sudden because I kissed it's hull.
And one more thing. I've been in Connecticut a few times, and I bumped into caps more than once. I rarely see them spaz out. The only ones that spaz out on my screen are the NPC's.
To be honest, the fact that snubs take no damage whatsoever (or if they do, it's negligible 99.99999% of the time) when they hit a capital ship at 400m/s or more is the main problem with ramming. If snubs could actually get destroyed from ramming into stuff at huge speeds, it could give a new aspect to ramming (aka suicide ships - maybe even special ships for that?) since the snub would die, but the cap would be damaged/disoriented. So it could make things more interesting.
(09-25-2014, 04:39 PM)Void_Nemesis_GOF2 Wrote: To be honest, the fact that snubs take no damage whatsoever (or if they do, it's negligible 99.99999% of the time) when they hit a capital ship at 400m/s or more is the main problem with ramming. If snubs could actually get destroyed from ramming into stuff at huge speeds, it could give a new aspect to ramming (aka suicide ships - maybe even special ships for that?) since the snub would die, but the cap would be damaged/disoriented. So it could make things more interesting.
Remember,this is freelancer nothing like this will ever happen
Wrong, Chuba. It can be done. The problem is to balance it so that snubs don't die too easily when they cruise through asteroid fields (although that could make things a lot more fun and realistic), and that it would probably require a big redesign of a large number of fields to allow both big and small ships to pass through without dying (by changing the density of the fields); other than that, I don't really see problems with making snub flying a tad more dangerous.