A bomber gets 10k/s faster than a transport. If you're (example) 10k behind it, it would take 1000 seconds, or a little over 16 minutes to close the full gap, not even to get into safe CD range. This would be less as you go up through VHF, LF and freighter. The speed buffs was the answer which now in most cases mathematically guarantees a transport can't flee from smaller craft long enough to even hit he out wall.
Basically, the speeds were buffed, if I am right, due to this very reason. And in most of the cases, against transports that run off the plane or towards the wall, or even to a distant station, I have had success in disrupting them and later dismantling them. But then again, some of them pirate in transports. Nothing much can be done about that really.
(09-24-2014, 07:39 PM)Snak3 Wrote: Would say to trade in groups too but oh wait. Only pirates must gang up to be effective, right?
I said piracy is best done in groups which is true, same goes for trading obviously, trading with a scout is safer as you check lanes and gates, trading in convoys is safer when you meet a single pirate.
There are risks when you trade alone, there are risks when you pirate alone.
Your sarcasm is out of place.
No it is not. Because you will see more solo traders than you see solo pirates.
Unlike traders, pirate activity depends on the traffic. Traders can trade all day long and achieve their goal ( if that's money )
Traders do not get hostile NPCs to whp their *peep* if they pass near stations to get to place on interest. Traders don't get swarmed by hostile capital ships that tries to annihilate them because they are red.
Trader life is so much easier than pirate and when that one *peep* decides to avoid interaction by wall running, it annoys the pirate very much, because there are a lot of chances, that this pirate was camping that spot for 30 minutes without any interaction whatsoever.
Traders, please, interact with pirates.
I understand your anger, however keep the swearing for skype or devs please. ~Narc
I am not even angry and I haven't used anything from "seven dirty words". I am not even exactly sure what the swear words besides F-bombs are.
I feel the need to be the devil's advocate:
what about a trader that does not have enough money to pay a pirate? is it trolling if he tries to escape?
Actually I find it's a good roleplay because it means the trader, as a character, wants to survive. Note also that, at the opposite, a power trader would prefer to die immediately in order to not waste time to reach the system border, so he can trade immediately after his character death.
If you sanction this behavior then you might sanction the wrong persons.
This wouldn't be a problem if the majority of pirates were interested in something other than nabbing x-million credits.
Technically, as far as I'm concerned anyways, pirates generally shouldn't be asking for money. Almost every pirate faction in Freelancer is really a political rebellion against house government or corporations.
Inrp, credits would not be easily transfered unless the transport captain was carrying credit cards, but nobody buys those anymore so they're never available for exchange.
Most pirate factions, based on their individual traits, would be more inclined to demand essential goods (food, water, fuel, weapons, ship components, etc.) Than they would be for credits, and if they have political goals they would be more inclined to simply destroy a trader's cargo and let him leave than to take money and let him continue shipping.
But, because pirate player mentality on disco is more or less "givemoniezordai", no trader is going to do anything short of making that pirate's life as difficult as possible. The situation is made even worse when the pirate's demands are greater than the cost of the cargo or the profits it would generate - you're not police, you have no right to "tax".
I've played one pirate character in my entire time here, and he never demanded anything more than a barrel of rum or a pretty lass from a trader he came across. Despite the ridiculousness of that particular character, he was more "in-rp" than any pirate asking for millions of credits on the threat of death.
(09-24-2014, 08:16 PM)Snak3 Wrote: No it is not. Because you will see more solo traders than you see solo pirates.
Unlike traders, pirate activity depends on the traffic. Traders can trade all day long and achieve their goal ( if that's money )
Traders do not get hostile NPCs to whp their arses if they pass near stations to get to place on interest. Traders don't get swarmed by hostile capital ships that tries to annihilate them because they are red.
Trader life is so much easier than pirate and when that one asshole decides to avoid interaction by wall running, it annoys the pirate very much, because there are a lot of chances, that this pirate was camping that spot for 30 minutes without any interaction whatsoever.
Traders, please, interact with pirates.
I havent found any wall runners lately, if majority feel it is such a big problem, then by all means, fix it somehow. I do think, however, that your frustration is nkt about a few traders escaping from your pirates.
Can't contribute with this matter any further.