Posts: 3,109
Threads: 96
Joined: May 2012
Staff roles: Balance Dev
(10-23-2014, 10:00 AM)Chrystoph Wrote: [Snip summarized as "Piracy is bad, why can't we jump and simply avoid it altogether?"]
My friend, there is a certain chain of events that generates activity that has proven itself time and time again.
Traders trade primarily to gain credits. Pirates then park themselves on the traders' routes to pirate them, for credits, to satisfy their egos with blue messages and perhaps even because they simply enjoy playing the role of the 'bad guy'. Lawful factions, such as the police and military, then respond to the presence of these pirates and attempt to remove them from their space. Each group contributes to the activity in a certain region.
Unfortunately this chain of events never comes to be if the traders jumptrade. After all, there is no route that pirates can attempt to intercept jumptraders on. So the lawfuls have no reason to log on and do their job either.
I think I'm not the only one who noticed that in the last half year or so - coincidentally a period in which I saw a lot of jumptrading occur - pirates left the lanes and, instead, hunted the lawfuls down in large packs. A new situation that I personally find far less interesting as I find it much less natural than the previous situation where lawfuls would come upon a pirate and catch them red-handed, after which the engagement began. With fewer targets to pirate, both because of reduced overall population and an increase in the popularity of jumptrading, pirates had few other options than taking a more aggressive stance.
Jumptrading, in the end, harms the server. This is why it should be restricted.