(11-12-2014, 04:29 PM)nOmnomnOm Wrote: you know you contradicted yourself... But I get what you mean.
How so?
Quote:So how was it done till now?
Well essentially like this:
(11-11-2014, 05:02 PM)Karst Wrote: As it stands people can "defend" a base even with ships that have no business doing so by simply using an ID that has generous engagement privileges in the area.
Very often, this is easiest on an unlawful ID active in that region.
Which leads to the undesirable effect of people just using Outcasts or whatever because they have convenient IDs, rather than ships of a faction that actually has agreements with the base owners.
That makes sence then yeah. I didn't really notice that... For me at least I did the rp to defend without really thinking about it. I thought that was normal?? Lol.
And im just saying you contradicted because freelancers can be hired to defend so npnp.
But if a base is located in a system where you do not have any privileges playing with that IFF and id. Then what is there for that faction in the first place? You can always defend bases who have the same IFF. I do not see any use for this all together.
(11-12-2014, 05:47 PM)nOmnomnOm Wrote: That makes sence then yeah. I didn't really notice that... For me at least I did the rp to defend without really thinking about it. I thought that was normal?? Lol.
And im just saying you contradicted because freelancers can be hired to defend so npnp.
Freelancers can be hired on the spot to assist in an already ongoing fight over a station, but they cannot be contracted to defend a base in general, whenever it does come under attack (unless as previously mentioned an official faction owns the base and blanket bounties all attackers).
Also, this is not just about freelancers, but any ID that may have an inrp interest in defending a station but is prevented from doing so by their ID. Much in the way the attack declaration thread allows people that have an inrp interest in attacking a base to do so.
With the same limitation of being reasonable inrp - as in, the Gallic Royal Navy couldn't make a defense declaration of an Order base in Theta or whatever.
(11-12-2014, 06:34 PM)nOmnomnOm Wrote: Could you point me to where freelancers cannot be contacted to defend a base? I mean show the rule quote.
Quote:4. Mercenaries, freelancers and bounty hunters may be hired on the spot in game by non-generic IDed players to assist with a combat without a forum post. The other parties involved in the combat must be made aware of this.
I guess in the case mentioned in the OP, a non-generic faction hired a freelancer group, that had been declared hostile by the hiring group, to defend a base outside of the area of the defenders Zoi.
So you had 2 problems: defenders themselves couldn't defend their base outside of their zoi (?) (or at least preemptive engage the aggressors), and they couldn't hire hostile freelancers (who could defend a "on the spot contract" target), because of oorp relation's break.
Like vultures, registered mercs usually show when a base attack is announced - it's one of the best ways to find bountied targets that will stay put. The base owner won't even have to pay the mercs himself. So while the mercs won't be engaged in base defense per se, they'll be engaging the attackers of the base.
Of course that hinges on active local bounty boards and announcements regarding the base, but still... I don't see much of a problem.
(11-12-2014, 06:45 PM)Snak3 Wrote: All Freelancers need is a Board opened by owners that allow claiming bounties on PoB attackers.
Only possible if the owners are an official faction, since that would be a blanket bounty.
Also this isn't just about freelancers, but any ID that would not normally be able to defend. Freelancer ID is just a prominent example.