As it is, borders are an arbitrary thing. They are typically drawn along rivers, mountains and other such topographical features to make them recognisable and thus experienced outside of just maps.
The idea that it is possible to enforce borders in space in all its emptiness is simply preposterous.
(11-19-2014, 03:54 PM)Mímir Wrote: As it is, borders are an arbitrary thing. They are typically drawn along rivers, mountains and other such topographical features to make them recognisable and thus experienced outside of just maps.
The idea that it is possible to enforce borders in space in all its emptiness is simply preposterous.
It isn't that preposterous if space travel between stellar systems is bottlenecked by the limitations of such travel, like the non existence of autonomous ftl travel, the need of stationary link nodes with vast energy requirements (jumpgates, stable jumpholes), etc.
On the other hand, it's unfeasible to uphold highly realistic criteria to the definition of space and boundaries in the freelancer system, since there are many plot holes on the logic of the lore.
Why are there so many persistent and stable jumpholes, which are not surveyed and controlled by military and law enforcement?
If Ageira is the sole producer of jumpgates, why does it hold such monopoly, and why weren't any parallel or alternative means of travel tested and developed in other houses (jumpdrives in Disco were just added as it is, with no link to any lore)?
The matter of well "controlled" is sovereign space. How much does the navy knows what is happening inside the systems, but outside of the tradelane network?
How would a Rheinland Fleet (for example) breach into New York, and keep itself alive? Without the lack of a supply and operational range mechanics ingame (if you don't consider the ID restrictions), how can we compare a RNC battleship not being able to go to New York, to a light fighter going nonstop from Leeds to Omicrons without friendly bases or supplies?
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We cannot really argue realistic ship limitations of naval operations, because the game mechanics don't cover those. Therefore, the only debatable limitations we can have are either (inrp) political/strategical limitations, or (oorp) player/faction balance limitations.
(11-19-2014, 03:54 PM)Mímir Wrote: As it is, borders are an arbitrary thing. They are typically drawn along rivers, mountains and other such topographical features to make them recognisable and thus experienced outside of just maps.
The idea that it is possible to enforce borders in space in all its emptiness is simply preposterous.
welcome to disco.
enjoy your stay
and yeah i agree with the post above.
Lolberty tears
(11-19-2014, 04:39 PM)Mímir Wrote: My point exactly. Don't put emphasis on lore, it contradicts itself and is too open for conflicting interpretations.
Rheinland players can't invade New York because Liberty players dislike it. That is the only reason.
And Liberty can't invade New Berlin, either.
The sword goes both ways or something.
If RM lost its ability to raid NY while LN could still raid NB, I'd call out bias.
At the risk of drawing people's sights in my direction, could it not be the simpler idea that all the restarts for those groups happen on the capital planets and having a battleship shooting at new players the first time they come off the planet is a bad idea?