Quote:3.) The cooperation is between IDs that can ally, but they share a tag. Suddenly, it's a "faction rule violation"!
It's not, if vessels have same LNS or HMS prefixes (LN+LSF+LPI and BAF+BIS+BP) yet even RNC are also acceptable (RM+MND) - however they cannot share a tag. The workaround is made like this:
UA| - basic tag for let's say Universal Army (FL ID).
UA-M| - tag for Universal Army's Miners (Miner ID).
UA-I| - tag for Universal Army's Intel of whatever it is (Pirate ID).
However, there is possibility that two latter IDs may not cooperate, but we need admins to speak about it as I don't know which Generic IDs cannot work together (however, Miner ID does not factually forbid cooperating with Pirate ID guys - and Pirate ID says player MAY pirate, what doesn't mean it MUST be done).
Yet there's another line from Pirate ID:
Quote:Can attack any ship in self-defense or to protect a ship of the same affiliation.
And there are two lines from Miner ID:
Quote:Can attack any ship in self-defense or to protect an allied or neutral ship.
Quote:Cannot participate in unlawful actions except as described above.
Miner and Pirate are same affiliation (Freelancer IFF), so does that mean they may cooperate then? What about the Miner ID lines then? Does it forbid cooperation between the both? Or not? Or Allied ship could be Pirate ID same IFF ship?
Quote:3.) The cooperation is between IDs that can ally, but they share a tag. Suddenly, it's a "faction rule violation"!
It's not, if vessels have same LNS or HMS prefixes (LN+LSF+LPI and BAF+BIS+BP) yet even RNC are also acceptable (RM+MND) - however they cannot share a tag. The workaround is made like this:
UA| - basic tag for let's say Universal Army (FL ID).
UA-M| - tag for Universal Army's Miners (Miner ID).
UA-I| - tag for Universal Army's Intel of whatever it is (Pirate ID).
Doesn't work like that. A faction that used non-identical, slightly varied tags for ships with different IDs were warned they could not do so, even though the IDs were permitted to ally.
Quote:3.) The cooperation is between IDs that can ally, but they share a tag. Suddenly, it's a "faction rule violation"!
It's not, if vessels have same LNS or HMS prefixes (LN+LSF+LPI and BAF+BIS+BP) yet even RNC are also acceptable (RM+MND) - however they cannot share a tag. The workaround is made like this:
UA| - basic tag for let's say Universal Army (FL ID).
UA-M| - tag for Universal Army's Miners (Miner ID).
UA-I| - tag for Universal Army's Intel of whatever it is (Pirate ID).
Doesn't work like that. A faction that used non-identical, slightly varied tags for ships with different IDs were warned they could not do so, even though the IDs were permitted to ally.
What about Tinkers & Transport? They were allowed to have Junker ID (J/T&T) and Freelancer ID (T&T), due to the fact that Junkers (trade with PScrap) are not allowed to Kusari, yet Tinkers have contracts with Kusari... As a second note, why PScrap can be sold at Yokohama, if Junkers (the only ones who can mine it) are banned in there? What's the logic behind that?
(01-02-2015, 12:26 PM)Toris James Gray Wrote: why PScrap can be sold at Yokohama, if Junkers (the only ones who can mine it) are banned in there? What's the logic behind that?
Erm no. ALG can mine premium scrap with a bonus of *4 compared to the Junker and Gallic Junker bonus of *5. As well as ALG both DSE and the generic miner ID get a bonus of *2 on premium scrap.
(01-02-2015, 12:26 PM)Toris James Gray Wrote: What about Tinkers & Transport? They were allowed to have Junker ID (J/T&T) and Freelancer ID (T&T)
Much to the induced skepticism of others...
(01-02-2015, 12:26 PM)Toris James Gray Wrote: due to the fact that Junkers (trade with PScrap) are not allowed to Kusari, yet Tinkers have contracts with Kusari...
Which may I add makes no sense, but Fynn insists that he's tackling the RP from another perspective.
(01-02-2015, 12:26 PM)Toris James Gray Wrote: As a second note, why PScrap can be sold at Yokohama, if Junkers (the only ones who can mine it) are banned in there? What's the logic behind that?
FYI DSE and ALG can mine it too. Furthermore this is what I was yammering on about for weeks back when Premium Scrap was being rebalanced hap-haphazardly. In my opinion, Yokohama should get a big buff to the Premium Scrap sell points so that lawful scrap mining can be encouraged for DSE and ALG. The sell point is a good enough distance for it to be balanced appropriately. What I also would hope to see is Hogosha camping the Taus or Sigmas and blowing up Junker transports and taking their Premium Scrap straight to Yokohama, for some profitable cargo piracy. Tl;dr such a change could create an influx of activity within and around Kusari.
Alas, my pleas were ignored and we'll probably never see this come to fruition.
Quote:3.) The cooperation is between IDs that can ally, but they share a tag. Suddenly, it's a "faction rule violation"!
It's not, if vessels have same LNS or HMS prefixes (LN+LSF+LPI and BAF+BIS+BP) yet even RNC are also acceptable (RM+MND) - however they cannot share a tag. The workaround is made like this:
UA| - basic tag for let's say Universal Army (FL ID).
UA-M| - tag for Universal Army's Miners (Miner ID).
UA-I| - tag for Universal Army's Intel of whatever it is (Pirate ID).
Doesn't work like that. A faction that used non-identical, slightly varied tags for ships with different IDs were warned they could not do so, even though the IDs were permitted to ally.
What about Tinkers & Transport? They were allowed to have Junker ID (J/T&T) and Freelancer ID (T&T), due to the fact that Junkers (trade with PScrap) are not allowed to Kusari, yet Tinkers have contracts with Kusari.
Double standards, I guess. No other explanation why one group can do it and others cannot.
(01-02-2015, 01:59 PM)Karst Wrote: Double standards, I guess. No other explanation why one group can do it and others cannot.
Not saying I agree with it, but I'd imagine the Admins would be more concerned about multiple IDs being used to regularly skirt engagement rules and shoot people over unofficial trade factions trying to visit different houses.
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That still isn't fair. It even says in the rules that the admins HAVE to treat everyone fair. Just because someone isn't a trading faction, that isn't fair, and besides, people have done the "abusing" of multi-trade factions to set up bases.
(01-02-2015, 01:59 PM)Karst Wrote: Double standards, I guess. No other explanation why one group can do it and others cannot.
Not saying I agree with it, but I'd imagine the Admins would be more concerned about multiple IDs being used to regularly skirt engagement rules and shoot people over unofficial trade factions trying to visit different houses.
(01-02-2015, 01:59 PM)Karst Wrote:
(01-02-2015, 12:26 PM)Toris James Gray Wrote:
(01-02-2015, 12:03 PM)Karst Wrote:
(12-31-2014, 02:16 PM)Toris James Gray Wrote:
Quote:3.) The cooperation is between IDs that can ally, but they share a tag. Suddenly, it's a "faction rule violation"!
It's not, if vessels have same LNS or HMS prefixes (LN+LSF+LPI and BAF+BIS+BP) yet even RNC are also acceptable (RM+MND) - however they cannot share a tag. The workaround is made like this:
UA| - basic tag for let's say Universal Army (FL ID).
UA-M| - tag for Universal Army's Miners (Miner ID).
UA-I| - tag for Universal Army's Intel of whatever it is (Pirate ID).
Doesn't work like that. A faction that used non-identical, slightly varied tags for ships with different IDs were warned they could not do so, even though the IDs were permitted to ally.
What about Tinkers & Transport? They were allowed to have Junker ID (J/T&T) and Freelancer ID (T&T), due to the fact that Junkers (trade with PScrap) are not allowed to Kusari, yet Tinkers have contracts with Kusari.
Double standards, I guess. No other explanation why one group can do it and others cannot.
Well I think it´s about evading ID rules, and as T&T/ takes a fully defensive role we seem to have slipped through.
Very little feedback, and as far as I have gathered from some PM´s ect we don´t get a single ID as we are not official and will not get official because we use 2 ID´s ... so we stick to what we have and see if we can get it straightened out after Admin´s and Dev´s are not so buisy with Updates anymore.
I suspect that using a 3 - ID build will be a little difficult to swallow.
Some arguments along the line of "we built it up in RP" might be ok, but I suspect the Gods in orange, green and yellow will only take a certain amount of stretching and interpreting before they clamp down and say NO just to have less fuzz and flames.
Im happy to discuss and work along, and even if it goes against the T&T/ and J/T&T/ build Ill take it in one stride and find another way to play.
And I´d actually like to have a clear go or no-go about our ID-build and & or plans to get official.
If there is a tagged group using two or more IDs, it is not because there is a double standard. It's because we haven't noticed it yet and stopped it. The one ID per faction rule applies to everyone. If there are any tagged factions/groups using more than one ID, I would suggest fixing that immediately.