We are currently working on a ID update, to make them easier to understand for new players/and all other players as well and to close some very confusing points that have caused issues in the past. This will also serve as an overall ID update of sorts which could be used to integrate recent RP into the IDs.
The process for this is going to be pretty simple, we have created more or less standard templates for the different faction types (Military, Police, Corporate, Pirate, Terrorist, Guild & autonomous, Quasi-Lawful). Now we need information on how to make them fit to your factions.
Be reasonable with what you submit, we will only include things that make sense for the faction and dont make the ID overpowered compared to others.
In cases of factions without official representative, no reply, or contradicting replys of multiple factions we will design the ID ourselves, unofficial factions are however allowed to bring in a proposal as well in these cases.
What we need is:
- Your faction name
- Name of the NPC faction
- Description of the NPC faction)
- Which type of faction does your faction belong to (See above)?
You could integrate those in the ID templates below as that would likely speed things up a lot:
- What does your faction do/What should it be allowed to do and where?
- Which special enemies/special cargo dislikes does your faction have?
- Which ships does your faction use (keep it reasonable)?
- What is your ZOI?
Just to show you what the new IDs could look like:
Quote:Military ID (RM, BAF, LN, KNF; different version for LSF,...)
The pilot carrying this ID is a member of the MILITARY FACTION who:
Is allowed to do the following anywhere:
-Can defend itself
(-Can trade)
Is allowed to do the following within their Zone of Influence (ZOI here):
-Can demand contraband, levy fines and attack ships if they refuse to comply
-Can attack ships which violate HOUSE laws or belong to a house or organisation considered hostile by HOUSE
-Can defend allied or neutral ships and bases against anyone
-Can escort traders
Is not allowed to do the following:
-Cannot ally with unlawfuls
-Cannot participate in unlawful actions
-Cannot use transports with more than 4300 cargo
ZOI: House Core systems + surrounding systems + warzones
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships.
Quote:Police ID (BPA, RFP, LPI, KSP)
The pilot carrying this ID is a member of the POLICE FACTION who:
Is allowed to do the following anywhere:
-Can defend itself
(-Can trade)
Is allowed to do the following within their Zone of Influence (ZOI here):
-Can demand contraband and levy fines, and attack if ships refuse to comply.
-Can attack ships which are in violation of HOUSE laws or belong to a house or organisation considered hostile by HOUSE
-Can defend allied or neutral lawful ships and bases against anyone
-Can escort traders
Is not allowed to do the following:
-Cannot ally with any unlawfuls
-Cannot participate in unlawful actions
-Cannot use any transports with more than 4,300 cargo.
ZOI: House Core systems + surrounding systems
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers.
Quote:Corporation ID (ALL THE CORPORATIONS )
The pilot carrying this ID is a member of the CORPORATION who:
Is allowed to do the following anyhwere:
-Can trade
-Can defend itself, ships and bases of the same affiliation and allied ships
-Can escort ships of the same affiliation and allied ships
(-Can engage in piracy against ENEMY TRADING FACTION outside of House systems) - for factions that might need this RP wise
Is allowed to do the following within their Zone of Influence (ZOI here):
-Can attack ships belonging to houses or organisations considered hostile by HOUSE
-Can engage in piracy against corporations affiliated with houses at war with HOUSE
-Can collect lawful bounties
Is not allowed to do the following:
-Cannot ally with any unlawfuls.
-Cannot participate in unlawful actions
ZOI: House Core systems + systems with FACTION bases
Allowed ships: Fighters, Freighters, Transports, Gunboats.
Quote:Pirate ID (Pirate and Criminal groups)
The pilot carrying this ID is a member of the PIRATE FACTION who:
Is allowed to do the following anyhwere:
-Can trade
-Can defend itself
Is allowed to do the following within their Zone of Influence (ZOI here):
-Can attack any ships except transports
-Can demand cargo and credits from any ship and attack them if they do not comply
-Can collect unlawful bounties
Is not allowed to do the following:
-Cannot ally with any lawfuls
-Cannot use any transports with more than 4,300 cargo.
ZOI: House Core systems+ systems of interest
Allowed ships: Fighters, Freighters, Transports, Gunboats, (Cruisers), (Battleships)
Quote:Terrorist ID (House terrorist factions)
The pilot carrying this ID is a member of the TERRORIST FACTION who:
Is allowed to do the following anyhwere:
-Can trade
-Can defend itself
-Can attack ARCHENEMY and treat ARCHENEMY transports as combat targets
Is allowed to do the following within their Zone of Influence (ZOI here):
-Can attack any ships except transports.
-Can demand cargo and credits from any ship, and attack them if they do not comply.
-Can treat transports carrying MEAN THINGS as combat targets.
Is not allowed to do the following:
-Cannot ally with any lawfuls.
-Cannot use any transports with more than 4,300 cargo.
ZOI: House Core systems + systems of interest
Allowed ships: Fighters, Freighters, Transports, Gunboats, (Cruisers), (Battleships)
Quote:Guild ID (Guilds and autonomous groups)
The pilot carrying this ID is a member of the GUILD
-Differs too much from Guild to guild, so nothing here yet
Is allowed to do the following anywhere:
-Can trade
-Can defend itself
Is allowed to do the following within their Zone of Influence (ZOI here):
Quote:Quasi-Lawful ID (Q-L factions)
-See above
The pilot carrying this ID is a member of the Q-L FACTION
Is allowed to do the following anywhere:
-Can trade
-Can defend itself
Is allowed to do the following within their Zone of Influence (ZOI here):
EDIT:
-Just to make this clear, this is not for official faction IDs, its for the simple standard ID everyone gets to use without being part of a faction.
The Liberty Navy is the largest arm of the Libertonian Armed Forces and is primarily responsible for system defense and, in times of war, military action against those who dare to threaten Libertonian freedom. Utilizing some of the finest technology available, the Liberty Navy defends its systems valiantly while fighting off the Rheinland warfleets and defending the western front alongside their close ally, the Kingdom of Bretonia.
The pilot carrying this lawful ID is a member of the Liberty Navy who:
Is allowed to do the following anywhere:
-Can defend itself
(-Can trade)
Is allowed to do the following within their Zone of Influence: -Can engage and destroy any ships within Alaska, Virginia, the Zone-42 Minefield, or the Zone-21 Minefield that do not belong to either the LSF or the Liberty Navy.
-Can demand contraband, levy fines and attack ships if they refuse to comply
-Can attack ships which violate Liberty laws or belong to a house or organisation considered hostile by the Republic of Liberty
-Can defend allied or neutral ships and bases against anyone
-Can escort traders
Is not allowed to do the following:
-Cannot ally with unlawfuls
-Cannot participate in unlawful actions
-Cannot use transports with more than 4,300 cargo
The pilot carrying this ID is a member of the Sirius Coalition
Is allowed to do the following anywhere:
* Can demand Slaves, Cardamine, Liquid Cardamine, Artifacts, Nox, Hypnotainment Bands, Nomad Organics, and destroy ships if they refuse to comply with demands.
* May destroy House Military/Police Ships anywhere
* Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation
* Can Trade with Allies and Neutral factions.
Is not allowed to do the following:
* Cannot participate in unlawful actions except as described above.
* Cannot use any transports with more than 4,300 cargo.
* Cannot ally with House Police/Military.
The Hellfire Legion is a paramilitary faction seeking to overthrow Liberty's government or attain independence from Liberty. The Hellfire Legion was formed by disheartened Liberty Navy pilots who believe a change in power is necessary to ensure the safety and prosperity of Liberty and it's people
The pilot carrying this is a member of the Hellfire Legion who:
Is allowed to do the following anywhere:
-Can trade.
-Can defend himself and ships of the same affiliation.
-Can attack Liberty Navy, Liberty Police, Liberty Security Force and treat the transports belonging to them as combat targets.
Is allowed to do the following within their Zone of Influence:
-Can engage and attack any ships within Vespucci.
-Can demand Cardamine, Slaves, Nox, Synthetic Marijuana, Artifacts, Liquid Cardamine from any ship and destroy them if they do not comply.
-Can attack any ship except transports and freighters.
-Can defend allied ships.
-Can escort traders.
Is not allowed to do the following:
-Cannot ally with Liberty authorities and Liberty unlawfuls except Xenos.
-Cannot use transports with more than 4.300 cargo.
Zone of Influence: Liberty systems, systems directly bordering Liberty, Vespucci, Humboldt, Kansas, Coronado, Inverness.
The Liberty Rogues is highly organised and powerful pirate faction operating in Liberty
The pilot carrying this ID is a member of the Liberty Rogues who:
Is allowed to do the following anyhwere:
-Can trade under the guise of smuggling.
-Can defend Liberty Rogues
Is allowed to do the following within their Zone of Influence:
-Can attack any ships except transports
-Can demand cargo and credits from any ship and attack them if they do not comply, including transports.
Is not allowed to do the following:
-Cannot ally with any lawfuls
-Cannot use any transports with more than 4,300 cargo.
ZOI: Liberty, systems directly bordering Liberty, Coronado, Shikoku, Kansas, and Humboldt. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
The Core is a Private Military Company operating within Edgeworlds and some Borderworlds. They're relentless and willing to do whatever it takes in order to crush their enemies and obtain alien technology within the Edgeworlds and Borderworlds. Any who oppose The Core, namely factions such as The Order and the Corsairs, are exterminated without mercy. The Core is funded and maintained by AP Manufacturing.
The pilot carrying this ID is a member of the The Core who:
Is allowed to do the following anywhere:
-Can attack lawfuls, unlawfuls and quasi-lawfuls in self-defence, to protect an allied or neutral ship, or in defence of allied or neutral bases.
-Can attack Wild, Nomad and Order ships and any ships equipped with Nomad equipment.
-Can fulfil lawful bounty and escorts contracts and treat transports as combat targets when executing a bounty or escort contract against them.
-Can trade.
Is allowed to do the following within their Zone of Influence:
-Can attack lawfuls, unlawfuls, quasi-lawfuls and ships which belong to a house or organisation considered hostile by the The Core within their zone of influence, or are in violation of the laws of The Core.
-Can demand contraband and levy fines within their Zone of influence and attack ships if they refuse to comply.
Is not allowed to do the following:
-Cannot bring Cruisers or Battleships into any system containing a Jump Gate with the exception of Sigma-19, Sigma-17 and the Omicrons.
-Cannot use transports with more than 4,300 cargo.
Your faction nameThe Council Name of the NPC factionThe Council Description of the NPC faction)Revolutionary paramilitary organization aiming to overthrow the Gallic Monarchy. Which type of faction does your faction belong to (See above)?A Terrorist/Military mixture.
What does your faction do/What should it be allowed to do and where?Shoot GRN, GRP, smuggle inside Gallia, between Gallia and Sirius, trade between Bretonia and Liberty, science... Which special enemies/special cargo dislikes does your faction have?Specific enemies: GRN, GRP, Outcasts; Specific(ally hated) contrabands: Cardamine, Slaves. Which ships does your faction use (keep it reasonable)?Gallic Civilian, Council, Gallic Brigand What is your ZOI?Gallia, Gallic Border Worlds, Tau systems, Bretonia
CouncilID
The pilot carrying this ID is a member of theCouncilwho:
Is allowed to do the following anyhwere:
-Can trade
-Can defend itselfor a trader with the same affiliation
-Can escort traders of the same affiliation -Can attackGRN or GRPand treatGRN or GRPtransports as combat targets
Is allowed to do the following within their Zone of Influence (ZOI here):
-Can demand contraband, levy fines and attack ships if they refuse to comply
-Can attack ships which violateCouncillaws or belong to a house or organisation considered hostile byThe Council -Can defend allied or neutral ships and bases against anyone
Is not allowed to do the following:
-Cannot participate in unlawful actionsexcept described above -Cannot use any transports with more than 4,300 cargo.
Unioners ID
The Unioners are an outlaw group composed of dispossessed Rheinland shipyard workers who engage in brutal reprisals chiefly against Republican Shipping. Expansion into the Independent Worlds changed agenda of most Unioners from terrorism to piracy.
Is allowed to do the following anyhwere: -Can trade.
-Can defend itself or a ship with the same affiliation.
-Can attack Republican Shipping and treat Republican Shipping transports as combat targets
Is allowed to do the following within their Zone of Influence (ZOI here): -Can attack any ships except transports.
-Can demand cargo and credits from any ship, and attack them if they do not comply.
Is not allowed to do the following: -Cannot ally with any lawfuls.
-Cannot use any transports with more than 4,300 cargo.
"Though the past is scarred and the future untold"
" Be the boot heavy, the vacuum cold."
"I of the Liga, do not fold" "For suits or saints or beggar's gold. Information-Recruitment-Message Dump-Feedback
The Blood Dragons are a revolutionary faction who wish to overthrow the Kusari goverment and restore their imperial line. They also oppose Nomad influence in Kusari, and are allied with the Order and the Golden Chrysanthemums.
The pilot carrying this ID is a member of the Blood Dragons who:
Is allowed to do the following anyhwere:
-Can trade
-Can defend itself
-Can attack KNF, KSP, Kishiro, Samura and treat their transports as combat targets
Is allowed to do the following within their Zone of Influence (ZOI here):
-Can attack any ships within Chugoku
-Can attack any ships except transports.
-Can demand cargo and credits from any ship, and attack them if they do not comply.
-Can treat ships carrying Artifacts, Slaves and Cardamine as combat targets.
-Can defend allied ships.
Is not allowed to do the following:
-Cannot ally with any lawfuls, except GMG
-Cannot use any transports with more than 4,300 cargo.
ZOI: All Kusari and bordering systems, Omicron Mu, Omicron Zeta and Omicron Delta
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships