Just drop the engine-ID thing, such that a Gallic engine on a Gallic ship is always 100%, while a Sirian engine on a Sirian ship is also 100%, assuming there is no weapon/ID incompatability.
If, however, you try and put a Gallic ID on a Sirian ship or vice versa, then you get the relevant nerf, same with Gallic engine/Sirian ship and the reverse.
Although, one could argue that, say, if a Kusari freelancer managed to get their hands on a Cow, would it not make sense for him to install H-fuel engines, given the abundance of the stuff in that house, as well as the deficit of petroleum?
Plus, these are engines we're talking about. How much abuse could one really get out of having a different coloured plume? Surely, it would cause more RP trouble than anything.
In fact Gallic Junker and Junker ID should have no nerf or 90% cap on the mixed setting between Sirian/Gallic tech. They are "kind of" masterminds in playing with tech after all.
(01-30-2015, 12:29 PM)Toris James Gray Wrote: In fact Gallic Junker and Junker ID should have no nerf or 90% cap on the mixed setting between Sirian/Gallic tech. They are "kind of" masterminds in playing with tech after all.