It's a cool game that's come out recently, it's single-player only but it's incredibly fun. It's a bit difficult to class it into a genre, since it's a mix of a few of them: a CCG, roguelite, brawler, RPG and probably something else.
The entire game revolves around playing this mysterious card game in order to defeat the bosses (story mode) or get as far as you can (endless mode). Each level the cards are arranged in a pattern of a floor (kind of like The Binding of Isaac) and each turn you may walk one "step" and reveal the card that you step on. They can be various encounters such as meeting an elven wizard that gives you stuff, or getting ambushed (these are really the most generic ones, I won't tell you the best ones because that would ruin a lot of the fun of the game). If you need to fight, you will move to a brawler gamemode (something along the lines of Arkham Asylum, but not as good obviously). After defeating each boss you will unlock new stuff and other things.
Unfortunately the game is single-player only - you play against the Dealer, but even then the game is really enjoyable, as the Dealer seems to be a very talkative person. Like seriously, he will talk about lore, about the game (never actually revealing what it is and what the purpose of it is though), sometimes even will tell you that a particular card is overpowered and he will need to revise it or something like that.
One particular example was a card that I just happened to often encounter very early in the game and used only one of the four options on it, because each time it seemed to give me just one essential item - a shield. After a few playthroughs the Dealer literally said "It seems to me that you just keep this card around to get an early shield." It was awesome.
It's a perfect example of a game that's more than a sum of its parts. Would recommend.
Quote:I do not understand appeal of anything card-related in PC gaming.
While I agree that in some cases (such as Magic the Gathering) playing cards on a PC makes little sense, PC actually gives you some mechanics that would be impossible or very difficult to reproduce with paper cards.
Also in here the cards are just a way to represent roguelite mechanics, you don't /actually/ play cards in Hand of Fate.
Quote:The fights were too simple, too repetitive and not fun at all. The rest was kind of the same, generic things all over.
To be honest, the first three bosses were really easy for me, but then the game really started to pick up steam and getting more and more challenging. My first death was on King of Dust (which either means the game gets challenging or I'm just bad).