Step down from WSC and train your English, like Sharky stated. That'll help both you and your faction members a lot - and also read the Server&Forum Rules (as well as House Laws) carefully.
I checked some of your RP, and while I like your idea of going for a trader faction, you have to mark the line between trading and smuggling, as it seems you happen to do both.
Also try to improve your knowledge on BBCode, so that you can make your own layout for either your character or your faction (or both).
As per the rest, pretty much what the others have said.
~ Zyl
"It's not a compliment, it's a matter of fact. I never saw you whining about stuff when it didn't go your way, you never do ooRP-arranged stuff, you're active, you're good at playing your character ingame and you're neutral enough to not end up as a clown infront of the community."
(07-19-2017, 12:23 AM)Sombra Hookier Wrote: I'd advice to not play as a faction at all.Fly around as indies for a while, learn how the server works, how to roleplay correctly, establish some independent characters and give factions another shot later in a few weeks or months. Factions aren't good for newcomers.
(07-19-2017, 12:33 AM)Sombra Hookier Wrote: Yet you don't have a good grip on the game's atmosphere and how the community works. Time spent here doesn't make you experienced. Interactions do. Try out the many various indie IDs and their gameplay, the regions where they are active, the people that use the same ID. Fly with many different people, fly against many different people, but don't tell anyone who you are - that's the big and thankful advantage of indie ID ships. Give it some random but fitting name, Firstname.Lastname for snubs, LNS/HMS/RWK/KNS/RNS-Shipname for bigger ships, depending on representing faction. No underscores but dots, always try to write in the best english possible, including punctuation. It takes some time, I know that very well as I only got to the english level I have now by spending 15 months consecutively with Discovery. After like three months I already improved greatly. People do greatly appreciate when people put effort into their writing, both on forum or ingame. It makes people appear more professional. More quality.
(07-19-2017, 11:18 AM)=Sharky= Wrote: I recommend you abnandon WSC for a while. Do Role Play, train your English, and read those rules like a Bible. A faction made of newbies is a complete mistake, as well as refusing any attempt of help from other non-members.
Its just my thought.
Oh and yes, correct your behavior on forums and ingame, its awful to see you guys acting like 5years old kids (no offense but its true), speaking in general
(07-19-2017, 11:32 AM)Zyliath Wrote: My personal thought.
Step down from WSC and train your English, like Sharky stated. That'll help both you and your faction members a lot - and also read the Server&Forum Rules (as well as House Laws) carefully.
I checked some of your RP, and while I like your idea of going for a trader faction, you have to mark the line between trading and smuggling, as it seems you happen to do both.
Also try to improve your knowledge on BBCode, so that you can make your own layout for either your character or your faction (or both).
As per the rest, pretty much what the others have said.
~ Zyl
My brain hurts from reading this supposed 'advice'.
Do NOT listen to this, as this will get you no where. You said yourself that you were here 5 years? Did being an indy help? NO
Do yourself a favor, and don't listen to these guys. Take my logical advice that will 100% help you.
Take a look at @"Sombra Hookier" and @=Sharky=
What is the difference between these two players, you may ask? Sombra didn't start playing in a faction for a while. Sharky did. Yet you wonder why one has a higher RP skill than the other (no offence). NO, it is not that Sombra was an indy for a long time. NO, it is not because Sharky was in a faction. The simple reason though is: Sombra partnered up with someone who was good with RP and practiced that way.
It doesn't matter AT ALL if you are in a faction or not. It does matter if you choose to be a loner as an indy or you choose to start out in a PVP faction. Those will get you no where as well.
What you need to do is find someone, perferably a vet, that is a high RP level. Stick to them like glue and learn from them. RP with them. Make some practice with them and copy their tricks that make them so good.
Also, read a fiction novel. Seriously... the amount of bad grammar and bad plot/pacing/bad style I sometimes read in the story section of the forums is.... ERrrrg...
Study how the character is progressing. Study how you properly talk. Study and understand the concept of 'the mind of the character'.
A few advice from me:
1) Get into the habit of in your rp doing something like this:
Jack Smith: Hello
It may seem dumb, but you are in your mind confirming that it is not YOU who are talking, but rather the character is.
2) Give your character a problem. Something they would want to solve or do. Some passion.
3) Going with the first, become the character. This may be that you should try even a character that you totally are not yourself. It may surprise you how much you'd like being someone you are not.
As for your faction, it is the perfect opportunity to practice something that I absolutely love in this game, and that is the diplomatic side of the game.
It's something that indies do not have over faction leaders, and if you are good at strategy then I would say keep trying.
Again, find someone that you admire and is good at diplomacy and learn from them. That's essentially how we all learned.
The vets didn't learn from "practice and interactions". We learned from people we admired above us.
Factions didn't help me any bit with the improval of RP. Core back then was literally logging for raids - whenver Core logged, I got a group invitation and the RP was zero. I played with other people, indies, but not with factions. They are not good to get a good RP experience, because whenver they group up, their RP is very limited by them communicating either via TS or ooRP group chat.
Factions are simply bad for starters if they are looking for RP.
I've always just done factions. Even trying indie for me is relatively new - people apparently consider me relatively diverse in RP.
There's a temptation to treat a faction like a clan - that the number of your ships outweighs the strength of your character. Don't. Don't let it. There are factions which have zero unique gameplay opportunities, and only exist off the weight of their RP.
(07-19-2017, 01:43 PM)Sombra Hookier Wrote: Factions didn't help me any bit with the improval of RP. Core back then was literally logging for raids - whenver Core logged, I got a group invitation and the RP was zero. I played with other people, indies, but not with factions. They are not good to get a good RP experience, because whenver they group up, their RP is very limited by them communicating either via TS or ooRP group chat.
Factions are simply bad for starters if they are looking for RP.
that's because you joined a pvp centered faction.
Don't group all factions into 1 pile.
I've helped several people get better at RPing using AFC, for instance.
You literally proved what I was saying. You improved becasue you found someone to RP with that was equal or better than you. That could be with a faction or without.
I support them to properly fix the faction. However, they should first learn how to manage one, and learn how to PROPERLY speak english. But for a group of newbies...trying to make out a faction...the idea is just crap. I suggest you training first of all: Role Play, maybe asking a vet for help(as @nOmnomnOm said) and so on. Nothing is learned instantly, which makes us humans. Time and patience is all you need here.
Never give up, but that doesn't mean you can afford twisting your faction's lore over and over for god's sake.
The worst thing about factions however is the steady influence of other members and their bias you will be in touch with. You get to hear their opinions on stuff and people very often, without being involved. You just get the hear-say and see that major parts of a group dislike player x or faction x. Simply because most factions work like that, consisting out of ooRP buttbuddies (not that that is wrong). I ALWAYS felt regret when being in bigger groups ingame or on Skype, because you get bombarded with opinions, trashtalk and other trivia, it makes certain encounters self-fulfilling prophecies by autosuggestion. You hear about people's issues and from that point on notice them as well.
So, yes, my head hurts as well when I see people mindlessly joining factions. My ingame experiences were ALWAYS better when on my own or with one other person at max. The atmosphere is easier, more controllable. The less ooRP you get, the better it is.