1) next build will be client only because I just setup 24/7 vps to run server instance for testing purposes
2) my good old friend Harmless which was texture monkey for disco models in past times agreed to help to add new content to the game (including your lovely FL ships)
server is up (max 500 players), you will need to download "Game client only to play on hosted server" in the first post to play
todo for the next build:
1) fix desync of projectiles and target reticle bug (done)
2) system chat (done)
3) ship selection (almost done) + add some new ships (fixed setup of weapons) (FL ships in progrees)
4) missiles + instahit weapons (lasers)
5) shield boosters and armor repairers using capacitor
optional done: new camera follow script (with 2 points of view similar to BP) and force based movment to allow afterburners in future
Hello, only now had a chance to check this out. To be honest this already looks like it has the possibility to replicate freelancer combat model, however I do have a few gripes. (This is from that earlier version cause you seem to not have updated the Linux build and only from singleplayer).
- The Freelancer speed modes, namely impulse, thrust and cruise aren't replicated and I would really like to see that.
- Energy recharge is way too slow.
- Engine kill would also be really nice, it's an integral part of Freelancer's combat model.
Aside from that there's one technical thing which is the ability to lock your cursor to screen in windowed mode. That's mostly to do with fullscreen on Unity games not working on Linux (at all), and in borderless the cursor can leave the window to the other monitor.