The role of the faction canonization request, henceforth FCR, is to help incorporate non-vanilla factions into the Game World. Canonizing a faction allows the development team to integrate a faction into the lore and overarching narrative of Discovery. By becoming canonized, your faction gains access to NPC Faction Assets, defined below, which are useful tools to help further the representation of your faction within the game.
In becoming canon, a leader’s rights to full control over the faction are waived. As a canon entity, your faction becomes an intrinsic part of the lore and is subject to storyline changes and impact beyond your control. The development team reserves the right to use your faction’s assets or actions to develop the story. Developments of the story can affect, negatively or positively, your faction’s future. In addition, a non-official ID will be created for your faction, and independent players will be able to use that to play as your faction.
Definitions:
PF IFF: A temporary server-side IFF, used for event factions and trialing the canonization of non-vanilla factions.
True IFF: An IFF that is integrated into the game like standard NPC factions, with bribes, NPC spawn lists, bar NPCs, missions and its own relationships/empathy towards other factions.
NPC Faction Asset: IFF, NPC Patrols, Bases, Infocards, Equipment and Ships.
Procedure:
Application following the Application Template below. No template, no action.
Approval by the Story Team
3 Months trial period under a PF IFF
FCRs make use of a limited number of PF-IFFs, and if none are available, any FCR will have to hold for an available PF-IFF.
Once criteria are fulfilled, faction transfers to a True IFF and becomes canonized into the game world.
To become canonized within the lore of Discovery Freelancer, a faction must fulfil the required criteria and the mechanical criteria and at least one thematic criteria.
Required Criteria
Must be a non-vanilla, unique concept Official Player Faction.
Must fulfil certain thematic criteria to be eligible for IFF - eg, nation state, ideology,
Faction’s existence must change something tangible in the game world.
Must not conflict with existing lore.
Goal must be unique / add something of value
Mechanical Criteria:
Must fulfill all of this section.
At least 3 days of activity quarterly from beginning of the faction until IFF trial period is complete.
Roleplay with at least 3 groups, official or otherwise, displaying intent to establish themselves as a recognized entity in the lore.
Roleplay with at least 3 groups, official or otherwise, establishing how the faction sustains itself.
Thematic Criteria:
Must fulfill at least one criteria listed in this section.
A: Maintain a sphere of influence in a region for an extended period of time.
B: Act as a governing entity
-Polity (EX: a micronation or a state)
C: Faction must be working toward a purpose other than accruing wealth or survival.
- Goal cannot be just mercenary/freelancer work or making money, we want to encourage factions that want to impact the game world through lore and/or mechanics.
- Freelancer IFF is considered sufficient representation for mercenary/freelancer factions in the same way an LN faction does not need its own IFF