I've recently been playing single player again, and my god have my skills improved, but i'm really noticing how the missions are spaced out for no apparent reason, by short periods of mission/trade grinding.
stuck in lolberty, trading in a starflea, dodging liberty rogues. so i decided to start pewpewing some xenos, to make the rogues happier, and i noticed that it took an absolute age to drop the rep. like 100 ships to lose 2 blocks of rep.
and that got me thinking about rep's and RP.
if i shot your brother/friend/factionmate out of the sky, over a trivial thing like credits, you'd be very hostile to me.
at the same time we have plenty of 'new players on the server who use abbreviations in system chat' who dock on a base after attacking a player of that faction
cannon once said that the ideal situation is where no-one can break the rules.
what i propose is
1. that the same reputation adjustment that occurs when you pewpew npcs occurs when you pewpew players with TAG and ID. this would deliberately exclude indy traders/pirates etc because they dont have a npc base.
2. that the rep hack for killing a player/npc be much much higher than it is already, to reflect the consequences of your actions.
this means that 1. oorp docking cannot happen. 2. repping ships would take quite as long. there wont be instant reps, but it will better reflect realism than the fact that you have to kill about 30 cops before they start thinking 'we dont like you'
On the other side of the Coin (pun very much intended, but only after I realised it myself), if I want to rolplay a Hessian properly, should I really have to go to such lengths to make sure my various reps are correct?
For things like Outcasts and Corsairs it's fine, there's a restart for them, but for the dozens of other factions, this'd make making a new ship hell.
Yes, I understand it was harder before (no droprep), but I think things should move forward, not backward.
What about RM training in braunschweig? People in the same faction killing each other.... oh god.. I dont even want to think about what would happen to one's rep.
This is the reason why players killing players affecting rep hasn't been implemented. It would need "training mode" to be added as well and that would allow some degree of abuse.
' Wrote:On the other side of the Coin (pun very much intended, but only after I realised it myself), if I want to rolplay a Hessian properly, should I really have to go to such lengths to make sure my various reps are correct?
For things like Outcasts and Corsairs it's fine, there's a restart for them, but for the dozens of other factions, this'd make making a new ship hell.
Yes, I understand it was harder before (no droprep), but I think things should move forward, not backward.
this is actually the same side of the coin - hah har - if the rep hack of killing RM were increased, you'd get RH rep real quick
' Wrote:What about RM training in braunschweig? People in the same faction killing each other.... oh god.. I dont even want to think about what would happen to one's rep.
for official factions, the answer is simple - FR7 means they can use any ships as training vessels - and if we ask nicely, we could get the training ships rep set at 10, at which point it cannot be lost
' Wrote:What about Connecticut?
short answer? delete it.
long answer: lots of complicated coding to adjust this for the fact that we have an oorp system that really doesnt fit here.
unless there is a way of removing IFF's in conn and guard systems, so this new rephack mod won't be affected by OORP behaviour when we want it to be
alternatively - if your pewpewing someone whom you shouldn't, go and fix up some rep. thats TWICE the pewpew! what fun!1111
' Wrote:This is the reason why players killing players affecting rep hasn't been implemented. It would need "training mode" to be added as well and that would allow some degree of abuse.
the answer is simple:
buy a recruit id when you want to pewpew.
the rephack would only work when you kill a player with id AND iff. so if your target has got recruit id, you wot affect your IFF
Link it to the ID, and so those of us in conn / our own guard system can simply mount the recruit ID and train.
This would leave gunboats, cruisers and battleships unable to partake in the excersises, but....Disco hates those ship classes anyhow, and it's a small price to pay for fewer rules.
' Wrote:Link it to the ID, and so those of us in conn / our own guard system can simply mount the recruit ID and train.
This would leave gunboats, cruisers and battleships unable to partake in the excersises, but....Disco hates those ship classes anyhow, and it's a small price to pay for fewer rules.