To be honest, the wiki is so out of date in places that anything is useful really. That said, people will find out damages and such in-game anyway but I'm sure a lot still use the wiki for reference so I'd say there's nothing wrong with that.
Thanks for the feedback. I realize the wiki isn't entirely up to date, but I believe the weapon stats are correct.
And it's very hard to check that sort of thing in game, since you can't view all weapons of a class in one place.
FLstat is annoying to use for weapons, and lacks several parameters present in the wiki.
I've added Class 8 guns, which revealed some interesting things. Class 8 guns are almost all more efficient that Class 9s, but the ratio is not always the same.
For example, Class 9 Gaian, Xeno, and Corsair guns are all among the worst in the game when it comes to efficiency.
Their class 8 guns however are all about average.
On the other hand, the Zoners' Fury 4 is actually even less efficient than the already highly inefficient Fury 5.
That would certainly be useful when people are looking to to buy guns for a setup and definitely if it's a close call between 2 or more. So yeah, keep it up dude!
Some observations: Codenames are generally less efficient than I had assumed, the average codename is only slightly more efficient than the average class 9.
Also, ARCHANGELS are more efficient than I had imagined. They're still the least efficient codename, but a couple others come pretty close.
As long as you are getting down to the nitty-gritty, you might as well calculate the Dogfight Range. Assume two fighters are thrusting at each other and shooting. Then the range of the gun is
= lifetime * (velocity + 400 m/s)
Also compute DPS / Range, DPS / Dogfight Range, DPS / Range / Energy.
Good work.
Codes efficiency was nerfed for good in 4.86. They were a bit too good, but still there are only 3-4 usable codes rest is useless. Such table would show the new players what to buy.
Corsair guns were quite Ok before they got raped by hessian devs.. for the greater good of other factions...
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
(04-26-2013, 09:10 AM)Govedo13 Wrote: Corsair guns were quite Ok before they got raped by hessian devs.. for the greater good of other factions...
Salamancas are indeed very inefficient, but to be fair, Hessian guns are barely any more efficient.
And at least Salamancas are powerful. Natterturns are weak AND inefficient.
(04-26-2013, 09:10 AM)Govedo13 Wrote: Corsair guns were quite Ok before they got raped by hessian devs.. for the greater good of other factions...
Salamancas are indeed very inefficient, but to be fair, Hessian guns are barely any more efficient.
And at least Salamancas are powerful. Natterturns are weak AND inefficient.
Added Class 2 turrets.
Corsair guns might be inefficient, but their ships generally have really big power-cores