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Pirate ID - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Pirate ID (/showthread.php?tid=12451) |
Pirate ID - MB52 - 09-25-2008 Alright, what I need is to find out where I can get a generic pirate id.... the problem is currently the character is navy tagged/IDed and I want to keep the navy tag while having the pirate ID... Thus the problem is finding a base that I'll actually be able to buy it at without messing up my rep too much. I'm thinking maybe a junker station but maybe theres a more neutral place available to purchase the ID? *note* this character is a nomad infested character, which is why I need the pirate ID. Pirate ID - Zapp - 09-25-2008 Trafalgar (Junker), Arranmore (Molly), Islay (Gaian), Malta (Outcast), Crete (Corsair), Pacifica (Unioner), Mactan (Hacker), Kabukicho (Hogasha), Kagoshima (FA), Ainu (GC), Kyoto (BD), Buffalo (LR), Rochester (Junker), Kreuzberg (Junker), Darmstadt (LWB), Bruchsal (Bundschuh, and Vogtland (Hessian). I'd say your best bets are Islay or Crete, as they have no rep connection to the LN, really. As a matter of fact, being green to them helps the LN as all their enemies are OC allies. Pirate ID - MB52 - 09-25-2008 Wow, thats quite the list, thanks I'll take a look. Pirate ID - dr lameos - 09-25-2008 to have a navy and pirate combo i think you might need to request permission in the special roleplay requests ? It would prevent confusion and people reporting etc. Sorry if you already have, I haven't looked at a lot of them Pirate ID - MB52 - 09-25-2008 No I haven't, probably should... Pirate ID - Baltar - 09-25-2008 Quote:6.2 Out of Roleplay (OORP): I think this should be convincing enough to explain how you CANNOT do what you are proposing. EDIT: What you are looking for is a Wild ID. Ask admins for the Wild ID and don't go looking for story line loopholes around the rules. Pirate ID - MB52 - 09-25-2008 Rules are a guideline... in RP you should be able to bend them to fit as long as it isn't excessive. The idea is to RP a Nomad infested Navy pilot. Sure I could go with no tag.. but... it kinda loses something there. I want people to know he was ex navy and not some other generic nomad. Pirate ID - Baltar - 09-25-2008 ' Wrote:Rules are a guideline... in RP you should be able to bend them to fit as long as it isn't excessive. Rules are explicit here ... that rule I quoted is specific enough and self explanatory. And try reading admin's post regarding this type of story line excuse to fly OORP ships and loadouts. EDIT: Nomad infestation is what the Wild are. It is within role play to be a Wild ... but not a pirate. Nomad infested ships don't pirate. If anything they act more like terrorists. Pirate ID - MB52 - 09-25-2008 Been through a discussion bout which ID to use and the Pirate ID is the best bet (just like using a pirate ID for nomad trainees) I'll post a special character request later.. I guess. Pirate ID - Baltar - 09-25-2008 ' Wrote:Been through a discussion bout which ID to use and the Pirate ID is the best bet (just like using a pirate ID for nomad trainees) Geez man ... I'm getting sick of these OORP players. There's no role play in this ... and a story line is just an excuse to avoid role play. You wanna be a Nomad ... be a Nomad. You wanna be a Nomad infested Libertine ... be a Wild ... that's what Wild are ... they are specifically Nomad infested characters. |