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Jump Sequence stuff. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Jump Sequence stuff. (/showthread.php?tid=144668) Pages:
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Jump Sequence stuff. - thisDerius - 10-26-2016 So I had an idea of changing the jump sequence a bit and to make it more interesting. The current one is all the same and is getting really boring bit by bit. So, Laz decided to recolor them a bit to make them cool and it would be interesting to make them to correspond with the houses. The red one would be in Bretonia and to access the border systems from Bretonia The green one would be for Rheinland and to access the border systems from Rheinalnd The purple one would be for Gallic systems and to access the border systems from Gallia Do tell me what you think. This would be a great addition in the game. RE: Jump Sequence stuff. - Angry Zoner - 10-26-2016 Quote:it would be interesting to make them to correspond with the houses. Best idea in a while. And I doubt it's that hard to implement - so with all power vested in me, I pro- I mean, I second that. /signed RE: Jump Sequence stuff. - Internity - 10-26-2016 It looks interesting. Do not over saturate the colors or many of us will have to minimize the game during jump sequences. Would really hurt my eyes if you would add too much color. Make it just a tint of red , green and purple. RE: Jump Sequence stuff. - thisDerius - 10-26-2016 (10-26-2016, 05:55 PM)Internity Wrote: It looks interesting. Do not over saturate the colors or many of us will have to minimize the game during jump sequences. Would really hurt my eyes if you would add too much color. Make it just a tint of red , green and purple. The saturation, lightness and all that is practically the same as the default. This is literally a recolor. RE: Jump Sequence stuff. - Sombs - 10-26-2016 It's actually really easy to implement, since you have to set the specific "warp_tunnel" when you create a jump hole/jump gate. Like, the usual jump tunnel we use is specifically called "gate_tunnel_bretonia". RE: Jump Sequence stuff. - Ramke - 10-26-2016 I would very much love to see different effects and colours to change things up a bit. The Nomad one is great, but very rare. Gallia should definitely have a different colour or effect, imo. RE: Jump Sequence stuff. - DarkTails - 10-26-2016 It looks pretty awesome and is a great idea. RE: Jump Sequence stuff. - thisDerius - 10-26-2016 I was also thinking this: Use corresponding colors for jump gates of each house and other corresponding colors for jump holes of each region. You get me? RE: Jump Sequence stuff. - TheSauron - 10-26-2016 (10-26-2016, 06:10 PM)thisDerius Wrote: I was also thinking this: I personally do not see a reason for jumpholes to differ between the regions. They are a "natural" thing, after all, and do not depend on tech used in that particular house. What would work better, in my humble opinion, is jumpholes having their own, more chaotic/unstable tunnel animation that reflects their nature. RE: Jump Sequence stuff. - thisDerius - 10-26-2016 (10-26-2016, 06:17 PM)TheSauron Wrote:(10-26-2016, 06:10 PM)thisDerius Wrote: I was also thinking this: That /would/ require changing the pattern on it, which I think, is not possible. But I like your idea too. |