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NPC impact - Printable Version

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+--- Thread: NPC impact (/showthread.php?tid=180678)

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NPC impact - darkwind - 06-11-2020

I probably made too many options in the previous poll. I should have kept just one hehe option as an answer here, but let's have realistic poll.


RE: NPC impact - Kaine - 06-11-2020

Lets not


RE: NPC impact - Novascova - 06-11-2020

Wheres the choice to remove this poll?


RE: NPC impact - darkwind - 06-11-2020

(06-11-2020, 08:20 PM)Novascova Wrote: Wheres the choice to remove this poll?

This is the fourth option, sir.




RE: NPC impact - Exodus-Freight - 06-11-2020

My Opinion: NPC's are the lifeblood and the life of this game before RP even exsisted.

Would you complain If a group of NPC's actually saved you from death during an RP interaction to which you was out-gunned? close to death? etc?

Whilst I'm not opposed to getting rid of npc's altogether. I would like to try and understand why people want to eliminate them.

Capital Spawn's add a risk to the game/rp encounters. Which I think works very well from an RP interaction with NPC's along with players also, unless their is multiple spawns of them in one instance then I am struggling to see any issues with it.

Rather than getting rid of the NPC's on a certain server load/player count, Why not spawn minimal NPC patrols in "RP hotspot systems" and create places for specific NPC fighting (Like /Conn but /PvE) or a designated system per house for npc interactions.


RE: NPC impact - Kazinsal - 06-11-2020

Please stop posting half a dozen threads and polls for the same thing.


RE: NPC impact - Kaze - 06-11-2020

(06-11-2020, 11:30 PM)Kazinsal Wrote: Please stop posting half a dozen threads and polls for the same thing.



RE: NPC impact - Exodus-Freight - 06-11-2020

My Opinion: NPC's are the lifeblood and the life of this game before RP even exsisted.

Would you complain If a group of NPC's actually saved you from death during an RP interaction to which you was out-gunned? close to death? etc?

Whilst I'm not opposed to getting rid of npc's altogether. I would like to try and understand why people want to eliminate them.

Capital Spawn's add a risk to the game/rp encounters. Which I think works very well from an RP interaction with NPC's along with players also, unless their is multiple spawns of them in one instance then I am struggling to see any issues with it.

Rather than getting rid of the NPC's on a certain server load/player count, Why not spawn minimal NPC patrols in "RP hotspot systems" and create places for specific NPC fighting (Like /Conn but /PvE) or a designated system per house for npc interactions.


RE: NPC impact - Marburg - 06-12-2020

Uh, Dude? Posting this goes against my better judgement, but, I admit that sometimes my judgement really, really sucks.

I don't know who you are, but I couldn't help but notice you have at least one issue.

You are free to post as many polls as you wish (as is your clear privilege here) but, I'm compelled to ask you directly: Why are you driven to overkill the privilege?

I choose to believe that you're not intending to be an irritant, & don't yet realize how all these polls are defining your character...May I suggest that you chill the 'eff out on all the polls for a bit?

If you don't, I can promise you- You'll look back on this time later on down the road & wish you did.

I accept I'm adversarial, but I'm not a troll or an enemy.

We can talk about it & work it out if you like...& hell! I'm reasonable & will accept baby steps on your road to change by suggesting that you make a poll about you if ya like & move on from there & see how it goes.

I'm simply here to help.


RE: NPC impact - RiosBonazell - 06-12-2020

Sir please stop this.