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4.81 Main Features - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: 4.81 Main Features (/showthread.php?tid=1498) |
4.81 Main Features - DarkOddity - 09-11-2006 Mmm, I would love to see mining become popular again... a mining mine with like 20 damage and a 600 meter blast radius and a refire of one shot every 2 seconds would do perfect for it. Then it wouldn't take 2 hours to fill a small transport. only problem is getting it to explode the second you drop it. 4.81 Main Features - Korrd - 09-13-2006 That's easy. The mine will seek the closest target, In this case, the ship that launched it, and explode there. If there is no other ship targeted, that is. 4.81 Main Features - McNeo - 09-13-2006 i didnt think mines had a freind foe feature (i exterminated a molly with its own mine and no i didnt shoot it) EDIT: so whether u target a ship or not the mine would still home in on u (so korrd is mistaken :sleep: ) 4.81 Main Features - Spidervlad - 09-13-2006 They don't, They will hit anyone near them. 4.81 Main Features - Kane - 09-14-2006 Ok, I'm realy going to have to push for one of two things here... 1) Hitboxes on Battleships that allow things to hit it, but they can go through it (NPCs do it all the time :dry: ). 2) Make asteroid fields destructible Untill one of these happens, I am afraid the Oblivion might become a permanent fixture of the Malvada Cloud (Or whatever the big green one in Gamma is). 4.81 Main Features - Wolfpack98 - 09-14-2006 Kane,Sep 14 2006, 04:17 PM Wrote:Untill one of these happens, I am afraid the Oblivion might become a permanent fixture of the Malvada Cloud (Or whatever the big green one in Gamma is). *snicker* Or jus ask one of us to move it :) Anyway, It looks like a player whipe may be necessary for 4.81 since some of the lag problems seem to be associated with the mod or the OS itself. I will be testing this theory in about a week or so when we "presume" a player whipe by moving all player files to another directory away from the server and see how lag behaves after that. 4.81 Main Features - Kane - 09-14-2006 Yeow... "Rocks fall, everybody dies." Well, if we have to, we have to. I hope we don't have to, but if we do all I would need is enough credits for a Large Train (For Kane). After that, I could earn everything else I needed (If that's how we go anyway, and not recompinsate everything for everyone). 4.81 Main Features - Virus - 09-14-2006 It seems, from inside sources, we get 2 million to get started... 4.81 Main Features - Nightfall - 09-15-2006 807mil... at least 15 chars... fully developed, armed, tagged, armouries... full :crazy: 4.81 Main Features - Dab - 09-15-2006 If we get a wipe, I think people should start over completely, or start with no more than 1-2mil.. |