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Aliens killing transports without a demand is bad for gameplay - Printable Version

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+--- Thread: Aliens killing transports without a demand is bad for gameplay (/showthread.php?tid=168989)

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RE: Aliens killing transports without a demand is bad for gameplay - Groshyr - 03-08-2020

Imagine nomad demands you to drop the cargo or give him credits for the new tentacle to ~warmth~


RE: Aliens killing transports without a demand is bad for gameplay - Egon Bigmemes - 03-09-2020

i for one would vote for nomad capital patrols in the omicrons

see how quickly people bitch about cruisers and gunboats with CDs murdering them in delta as opposed to the rare khara bumbling by


RE: Aliens killing transports without a demand is bad for gameplay - Groshyr - 03-09-2020

(03-09-2020, 12:03 AM)Saronsen Wrote: i for one would vote for nomad capital patrols in the omicrons

see how quickly people bitch about cruisers and gunboats with CDs murdering them in delta as opposed to the rare khara bumbling by

I want this to Omicrons tbh. They're too safe for people there. Nobody feels danger there


RE: Aliens killing transports without a demand is bad for gameplay - Kanzler Niemann - 03-09-2020

"Aliens killing transports without a demand is bad for gameplay" Lyth stop trolling ffs


RE: Aliens killing transports without a demand is bad for gameplay - Grumblesaur - 03-09-2020

(03-08-2020, 11:53 PM)Saronsen Wrote:
(03-08-2020, 10:56 PM)Grumblesaur Wrote: Lyth is right about this, and I'd even go so far as to say that Nomad players, outside of big events, are detrimental to roleplay.

The roleplay precedent the Nomad players have set in-game is a flavor of telepathy that usually consists of a handful of words, with occasional brackets and ellipses, as well as sentences describing the target character's state of mind or thoughts.

well we wouldnt do any of the telepathy shit if we weren't required by rules and our ID

also how can nomad players be detrimental if they dont exist

t. nomad player

we're forced into a lot of garbage we dont want to do because of how you guys react to us, not vice versa. we're not allowed to engage you wordlessly, but you whine if we roleplay

we're not allowed to gank (because youll whine), but 4 different factions fighting each other will all stop and turn to kill the khara 9km away from the fight

telepathy for a mega-advanced biological organism is not far fetched, but no amount of arguing will make you change your mind, youll believe what you want to believe

My point is not to help you play Nomads better; my point is to get you to stop playing Nomads altogether, which you would've been able to infer had you actually read my post.


RE: Aliens killing transports without a demand is bad for gameplay - Lythrilux - 03-09-2020

(03-09-2020, 12:06 AM)LV-426 Wrote: "Aliens killing transports without a demand is bad for gameplay" Lyth stop trolling ffs

the staff agree with me *shrug*


RE: Aliens killing transports without a demand is bad for gameplay - Karlotta - 03-09-2020

Nomads should be able to attack and kill any human without a line of text, including transports, in the omicrons.

This would benefit people who have trouble with English or don't like to RP, and also the players that want to RP: The players of the first category will be drawn to the omicrons and out of the other systems. People who are not willing to deal with no-rp engagers can just stay out of the omicrons, in the other systems, which now have less pvp-only lovers. The people who like both the excitement of no-text surprise attacks and RP can stay in both.

It's a win-win-win.


RE: Aliens killing transports without a demand is bad for gameplay - Egon Bigmemes - 03-09-2020

(03-09-2020, 12:08 AM)Grumblesaur Wrote: My point is not to help you play Nomads better; my point is to get you to stop playing Nomads altogether, which you would've been able to infer had you actually read my post.

yes just delete two official factions and their assets im sure that will go over wel-hahahahaha

if we deleted factions based on the opinions of a couple players we'd have no factions at all


RE: Aliens killing transports without a demand is bad for gameplay - Foxglove - 03-09-2020

Well, you can already simply /l1 /l2 and shoot. Give the player a couple of seconds before you shoot and then go. I don't really see the need to make an exemption from the server rules for Nomads, considering how easy engaging in PvP already is. My two cents as someone who mostly plays Nomads and Wild.


RE: Aliens killing transports without a demand is bad for gameplay - Karlotta - 03-09-2020

(03-09-2020, 01:00 AM)Foxglove Wrote: Well, you can already simply /l1 /l2 and shoot. Give the player a couple of seconds before you shoot and then go. I don't really see the need to make an exemption from the server rules for Nomads, considering how easy engaging in PvP already is. My two cents as someone who mostly plays Nomads and Wild.

If you were to eliminate special cases from the rules, letting nomads engage without text in some systems would be far from the most counterproductive and useless (especially since its ID based). Things like SRP lines that let you do stuff that isnt visibly written to your victims in your ID, caps vs transport rules, 2 special cases around zoner whales, and xenos-cant-ask-for-credits-just-because-we-nerf-everything come to mind.

99.9999999999% of nomad RP I ever saw was ***I say these 2 lines to everyone because I have to***. Just drop it already and give people who like pure pvp, who dont speak english well enough to do meaning full RP, or who like to be unpredictable something to do already, without forcing 100% useless things that nobody really cares about on them.