![]() |
|
Discovery 4.91 Patch 12 Balance Changes [12/6/2019] - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Bug Reports (https://discoverygc.com/forums/forumdisplay.php?fid=573) +----- Forum: Archive (https://discoverygc.com/forums/forumdisplay.php?fid=35) +----- Thread: Discovery 4.91 Patch 12 Balance Changes [12/6/2019] (/showthread.php?tid=171282) |
RE: Discovery 4.91 Patch 12 Balance Changes [12/6/2019] - Kazinsal - 06-12-2019 Generally speaking I highly encourage people who aren't that good at snub combat to go sign up for events in places they don't usually hang out or on sides they don't usually fight for, spend the eight mill to make a VHF or whatever you think you need to improve in, and go get yourself brutalized consequence-free. You might get a kill or two, you might have fun, you'll definitely learn a thing or two (especially if you record the fight for your own purposes and watch it back later to learn from your mistakes), and the event will be more lively for everyone. Don't worry about suckin' because you're there and you're contributing to the brawl even if you eat your own mine or get dusted by a cannonball ten minutes in. Mind you, do as I say, not as I do. I have a bad habit of sleeping through these things. (Y'all need to stop doing events during my prime catch-up-on-the-previous-week's-missed-sleep time.) RE: Discovery 4.91 Patch 12 Balance Changes [12/6/2019] - Egon Bigmemes - 06-12-2019 Snub events are the prime example of snubs being anti fun. It's just dudes in top tier fighters obliterating the other side that doesn't have access to a top tier fighter, or just one side has wesker and his posse stacked on it. RE: Discovery 4.91 Patch 12 Balance Changes [12/6/2019] - pillow - 06-12-2019 (06-12-2019, 10:04 PM)Lythrilux Wrote: Something cap combat gets right is its accessibility, which it achieves through having a greater emphasis on movement rather than aim. Movement, spatial awareness, and understanding your ship are the attributes to winning cap pvp - aim is pretty much handled by TS, although vs more skilled players blindfiring can come into play. +200ms to every fighter gun would make pretty much every single player gravitate towards as high damage per shot gun that they can find magmas would become practically hitscan and id be able to delete someones hull in two passes with minimal effort, and average joe wouldnt pose any threat to me with his 950ms flashpoints because ill juse use the big movement and sit behind his ass 24/7 (moral of this story is that duels will be even more inaccessible to people and id have even fewer lads to duel with) increasing the speed of guns wont fix the issue, itll just make people who cant aim or move die to the people that can even faster there arent enough good pvpers for conn 24/7 training to be required. i dont play nowhere near enough to annoy people, and the last few """"""ace""""""" pvpers probably dont either you dont have to be "good" anymore, just "good enough". dont eat your own nuke every 4 seconds and occassionaly land a couple shots in on the target, and if you miraculously happen to find a duel as long as you groupfight now and then you shouldnt have much issue having fun there (unless you just dont like the game mechanics which is perfectly understandable) is it so hard to put a smidgens of effort into tryna learn how to move the mouse and press the buttons and right click so at the very least you know what to do, even if you arent exactly a master at it -typed on phone at 1 39 am super tired good night friends RE: Discovery 4.91 Patch 12 Balance Changes [12/6/2019] - Kalhmera - 06-12-2019 (06-12-2019, 11:36 PM)Saronsen Wrote: Snub events are the prime example of snubs being anti fun. It's just dudes in top tier fighters obliterating the other side that doesn't have access to a top tier fighter, or just one side has wesker and his posse stacked on it. Wesker is gone for 2-3 months dont throw him under the bus while he is away. RE: Discovery 4.91 Patch 12 Balance Changes [12/6/2019] - Thunderer - 06-12-2019 Rheinland is killing its own POBs. We don't need Wesker. RE: Discovery 4.91 Patch 12 Balance Changes [12/6/2019] - Kalhmera - 06-12-2019 (06-12-2019, 11:47 PM)Thunderer Wrote: Rheinland is killing its own POBs. We don't need Wesker. Rofl I saw that comm, that's funny and so true RE: Discovery 4.91 Patch 12 Balance Changes [12/6/2019] - Reptile - 06-13-2019 Rheinland must be an underdog,even if everything is fine. RE: Discovery 4.91 Patch 12 Balance Changes [12/6/2019] - Egon Bigmemes - 06-13-2019 (06-12-2019, 11:42 PM)Kalhmera Wrote: Wesker is gone for 2-3 months dont throw him under the bus while he is away. so what? Whatever side <insert regional ace here> is on, the decent pilots join and it turns into a stomp. I'm not trashing wesker, its just a fact Snub events are ungodly miserable RE: Discovery 4.91 Patch 12 Balance Changes [12/6/2019] - Groshyr - 06-13-2019 wesker.exe RE: Discovery 4.91 Patch 12 Balance Changes [12/6/2019] - Felipe - 06-13-2019 Nobody worries, Rhein Papa is "Bäke". Time to get Rhein back on its track it seems. All that Rhein need is ein gut Kaiser, so, here i am. |