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4.86 Model Issues - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: 4.86 Model Issues (/showthread.php?tid=17567) |
4.86 Model Issues - Zukeenee - 01-29-2012 1: The Scimitar's Cruise Engine effect seems to be just a bit lower on the model than the actual center of the hole where the engine is. The regular non-cruise engine effect seems perfectly centered, though. (Picture) 2: The Paladin has a couple of issues. First, it's missing a... polygon? I think that's the right term here. Anyway, it's got a hole in it near the cockpit. (Picture). Its CM hardpoint also appears to be maybe a few millimeters above the spot on the model where it should actually be. I can see space between the CM and the hardpoint. (Picture) 3: Belfast Production Facility also appears to have a hole in it. No, I don't mean the big one that's there by design. It's got another missing polygon, I guess. Like the Paladin. (Picture) Aet: Ticketed. These might take some time. 4.86 Model Issues - Swallow - 01-29-2012 Please, make Behemoth` windows lighted up. There is only few lines to add in MAT Aet: This is not a bug. 4.86 Model Issues - Swallow - 01-29-2012 I highly suggest to change zoners gb's engine effect. bretonian one will fit perfectly, despite other zoner ships are using it. and no more annoying circles. Also would be great to reduce the number of light hardpoints of this ship and place them symetrically as much as possible. Minor stuff, but way annoying. Aet: This is not a bug. me: sorry for bothering. didn't know. 4.86 Model Issues - Radick - 01-30-2012 Is this the right section for that question: Why does all Battleships stucks extreme more in asteroid fields? The Valor was an extremm good ship in 4.85, but now it stucks extreme often.. Aet: 'Cause the hitboxes are now accurate to the model, rather then resized vanilla ones. Feature, not bug. What's a Valor doing inside a roidfield anyway? Those things are huge, they'll get stuck all the time. 4.86 Model Issues - AeternusDoleo - 01-30-2012 Folks, kind request here. This thread is for -bugs-, not for enhancement requests or feature requests. Leave "I want this changed" or "that may look better" out of this thread. Such requests will, at the soonest, be considered for 4.87, which is likely months away. Actual bugs take up the bulk of dev time now. 4.86 Model Issues - Doom - 01-30-2012 ' Wrote:Aet: 'Cause the hitboxes are now accurate to the model, rather then resized vanilla ones. Feature, not bug. What's a Valor doing inside a roidfield anyway? Those things are huge, they'll get stuck all the time.Valor always had custom hitbox....but it was a lot simpler then now... 4.86 Model Issues - Wafellini - 01-30-2012 I believe it's somehow related to this: Quote:Those might include: http://discoverygc.com/forums/index.php?showtopic=118271 No need to post it here and make another big post - I think that one will be enough. It's about weird class 7 placements on fearless...not logical I mean and basicly useless... Aet: Addressed in the topic. Not going to change. 4.86 Model Issues - Thyrzul - 01-30-2012 I'm not sure if intended or not, Pachyderme's front bottom 2 light hard points, which are set to docking lights by default, actually point at eachother. I found this out when trying to replace them with LargeWhiteSpecials, which then looked quite odd because of this. I can provide screenshots if needed. Also, when I put docking lights on the running light spots on the front tips of the engines, they did not light up upon turning on, only at actual docking. Aet: Ticketed 4.86 Model Issues - Anonymous User - 02-03-2012 ![]() Anki - Renzu Freigther Computer: Life support systems failed Reason: WTF! YOU GOT A BIG HOLE IN YOUR COCKPIT GLASS!!! just bought it today, and that was the first thing i noticed. can be also seen in space, just choosed this screen cuz it shows it bigger and more clear Aet: Ticketed 4.86 Model Issues - Syrus - 02-04-2012 The Uruz has a little texture bug at the lower tanks: http://img62.imageshack.us/img62/8027/uruztexturebug1.png http://img837.imageshack.us/img837/2641/uruztexturebug2.png They are a bit off place, both on top and on bottom. Another very small bug which annoys me though: The Rheinland BS has one light on one side, but none on the other. http://img252.imageshack.us/img252/5363/rmbs.png Aet: Ticketed seperately |