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Capital Ship Point Defense - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Capital Ship Point Defense (/showthread.php?tid=17826) |
Capital Ship Point Defense - Grumblesaur - 03-15-2009 ' Wrote:You people really dont listen...Use something else. Quote:Solaris needs a bigger range and slightly more damaging for them to be even remotely effective against NPCsUse something else. Quote:...and as a "Repellant" although i really dont even understand that stupid concept.Although more of a deterrent, they are to discourage the enemy from getting too close. That doesn't mean they can't. Quote:Bombers can get you out of range of your weapons, so what is the point of getting a cap in the first place. And i swear to god if you say escorts im going to explode. Escorts. Quote:You cant even hit those things with cruiser primaries at close range, how the hell are we supposed to use razors against them that have lower speed?This is where secondaries come in. Capital Ship Point Defense - Tenacity - 03-15-2009 to hell with it, nobody's going to get past the blindfold and earplugs kurosora's wearing, Its like arguing with a wall. Luckily for us, he doesnt hold any more pull with the developers than anyone else here. Capital Ship Point Defense - Camtheman Of Freelancer4Ever - 03-15-2009 I would love to use something else besides solaris, but obviously, everything else against small ships fails miserably, and about the escorts. Unrealistic. Your basically saying, that bombers need fighter escorts too? So lets give bombers the agillity of an order gunboat, so they HAVE to have fighter escorts, then life will be good. This will also fix their abillity to supernova LF's and VHF's in the face. Capital Ship Point Defense - Eppy - 03-15-2009 I actually like that. Remove the bomber's ability to strafe at all and cut their turn rates in half. All in favor? *raises hand* Dammit. Capital Ship Point Defense - Grumblesaur - 03-15-2009 ' Wrote:Its like arguing with a wall. Same to you. Capital Ship Point Defense - Tenacity - 03-15-2009 ' Wrote:Same to you. I'll take that as a compliment. After all, I must live up to my name. Capital Ship Point Defense - Petersen - 03-15-2009 i would really like to see this from the capital ship side if some people would bring up 2 or 3 bombers against my juggernaut so i could see how the secondaries work, i would really appreciate it. so far ive only seen it from the bomber view in .85 so far. Capital Ship Point Defense - Camtheman Of Freelancer4Ever - 03-15-2009 You would be dead fairly fast, 3 bombers > battleship, it used to be 2, thank god that changed. Capital Ship Point Defense - Niezck - 03-15-2009 So you believe the point of getting a capital ship is to win against the precise ship that's supposed to pwn you? Riiiight. Capital Ship Point Defense - Tenacity - 03-15-2009 ' Wrote:So you believe the point of getting a capital ship is to win against the precise ship that's supposed to pwn you? Riiiight. Cam thinks that, yes, I dont =P Im fine with getting beat by bombers and battleships. I do wish I could hit smaller gunships with something that does more damage than a fighter weapon (i.e. cruiser primaries), and I do think it's fully justified to boost the cruiser razor up to 1200m/s speed in order to achieve that. |