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Too much NPCs - Printable Version

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+--- Thread: Too much NPCs (/showthread.php?tid=180673)

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RE: Too much NPCs - Alex. - 06-13-2020

(06-12-2020, 09:41 AM)darkwind Wrote:
(06-12-2020, 07:37 AM)Ramke Wrote:
(06-12-2020, 05:14 AM)darkwind Wrote: So what are stats for server load now?

[Image: unknown.png]


Small made calculations then how much load limit should be for which player online
Considering the graphic of player activity that you can see in screenshot,
if we want to have roughly 50/50 time without and with NPC how it was before to keep status quo

load limit should be 20-21

P.S. your tracker to this service became invalid yesterday after server transfer.

I think flserver.de doesn't handle IP changes too well. I've submitted our new IP for the second time, may contact w0dk4/Crazy if it still doesn't work out.
Meanwhile we have our own, more modern monitoring at https://stats.discoverygc.com/d/uAQrKYmZz/game?orgId=1&refresh=5s&from=now-30h&to=now

Edit: Also I think your assumed load of 0 with 0 players may be optimistic.


RE: Too much NPCs - Mick - 06-13-2020

I want to see Harder NPC's! NPC's that don't get blowed up in two shots! I want a challenge when shooting PVE!!

I want to feel like that NPC Pirate or Lawman is a threat to my succesful deliveries of contraband cargo!

I want to feel the same rush i feel in PVE that i do when trying to dock on Manhatten when it's all guns blazing!

I can tell by reading this convo is gonna be a 6 on one, half a dozen on the other discussion.

I will forecast this though, you'll lose more players by removing the NPC's than you will keeping it as is!


RE: Too much NPCs - Lonely_Ghost - 06-13-2020

Don't nerf NPC.
Might be even buff them.

Being blasted by NPCs- Sorry pal, but get gut...