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Official Faction rework and rules update - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Official Faction rework and rules update (/showthread.php?tid=210533) |
RE: Official Faction rework and rules update - Weapon - 02-21-2026 Something something lower the temperature, maybe something about moderator orange mixed in. Citrus is good. To respond to the actual points raised, it is a game, and that fact can be leveraged to support many different viewpoints. Different people value different experiences, and neither a Nyx nor an Exodite nor a Nodo should particularly expect those to fall in line with everyone else's. I think a good compromise as proposed earlier in the thread is that a shootdown nixes guncam and audio logs. Is it realistic? Hardly. Does it solve the problem while allowing players to continue character growth in a natural fashion? Absolutely. If you want an even more artificial solution, you could limit the use of on-death guncam footage to roleplay-logging only and have it be non-actionable, although at that point you are creating a good deal more work for yourselves. You could also have shootdowns by certain IDs alter the outcome. Shot down by a Rogue, standard engagement between RM and Hessians? No problemo, MD away. Shot down by an intel faction or corpo on corpo violence? No actionable evidence for you. Yada blah corpo liability. Something or other spec ops jamming mcguffin crunchwrap el supremo grande XXL with extra ECM. There are answers here. RE: Official Faction rework and rules update - The_Godslayer - 02-21-2026 Keeping it 100: most non-PVPers despise PVPers, disparage raidlogging, and scoff at honor, but DMTNT also has made the game significantly worse for them. My trifecta of gameplay for discovery is logging to roleplay, logging to PvP, and writing stories and making lore. DMTNT discourages logging for roleplay because it can be deleted by something as simple as running into a hostile on the way back. The same goes for writing stories. DMTNT means you can't write a story where your character gets shot down partway through. You can't tell the story of losing a fight, which is usually a great catalyst for a change in a character. And, as unintuitive and ironic as it is, DMTNT is making PvP worse, because now the rules directly encourage abandoning a fight as soon as you don't have the upper hand, docking, and logging off. You can't make an MD about losing. Every engagement that isn't part of an event where the rules specifically state "You cannot leave" (thank you for your good work, @[MHS]) seems to go the way of "one or two snubs died, therefore their team cruised home and logged off". Perhaps that is lore accurate, and if you take a loss, your military or terrorist or alien assault group would instantly turn around and leave. It makes for abhorrent, abysmal dogshit gameplay, though. Restockcovery DockAndLogOfflancer is really not fun on either side of the coin. Especially with instakills gone and a little bit of training on how to dodge while running away making your ttk so damn high you'd have to try to die on purpose to be killed across even two systems. Except for battleships, they're just screwed. The only nice thing that I have to say about this rule is that it is funny. It is hilarious that a roleplay rule has made PvP suck. RE: Official Faction rework and rules update - Nodoka Hanamura - 02-21-2026 (02-21-2026, 06:58 AM)Weapon Wrote: Yada blah corpo liability. i always wanted an xxl grilled stuft burrito with extra music (02-21-2026, 07:08 AM)The_Godslayer Wrote: It is hilarious that a roleplay rule has made PvP suck. IKR? RE: Official Faction rework and rules update - Sally - 02-21-2026 ![]() Why do I get the feeling I know exactly who and what triggered this rule? Anyway, Godslayer seems the voice of reason here. Back to enjoy my early morning coffee. RE: Official Faction rework and rules update - Darius - 02-21-2026 As I've stated many a time before, I am of the opinion that this rule is absolutely necessary to prevent people from documenting every single little thing they discover out on patrols, to prevent them from raiding places they should not be in without consequences, in all summed as so that there is an element of risk involved to your actions. Discovery peaked, peaks, and will peak (again, hopefully) every time there is something major at stake. You will never have a story worth following, neither within close circles, nor within the wider community at large, if it does not have an antagonist, or in more simpler terms, an enemy to chase, fight, or observe. Risk is part of this, and as such the DMTNT rule too plays its part in that. Unfortunately, however, we are not in a perfect world. Though I would personally wish to see this stay around, there simply makes no sense to keep it when the consensus amongst the community (both the roleplay and the PvP ones) is that it is damaging for the game. And it is, for an environment alike Discovery's, without any real roleplay regulations. The roleplayers don't want conflict, they want to continue their stories undisturbed and detached from most of the game's actual lore environment. That is completely fine if it remains the shared opinion/behavior we see time and again. On the other side, the PVP parts (much as already described in posts above) don't want to see the rule stay around either, as it leads to a complete and utter destruction of what few community-driven PvP rules we had (such as no restocking unless strictly necessary, amongst others) and with it the slow but assured decline of the game. RE: Official Faction rework and rules update - Egon Bigmemes - 02-21-2026 (02-21-2026, 08:59 AM)Darius Wrote: As I've stated many a time before, I am of the opinion that this rule is absolutely necessary to prevent people from documenting every single little thing they discover out on patrols, to prevent them from raiding places they should not be in without consequences not only do players generally just ignore crackpot posts (comms) of angsty players going "here is every secret Liberty has ever!" it's entirely impossible to enforce this rule if people just fly around cloaked and screenshot everything and then post anyway. can you prove i was cloaked? can you prove i lived or died when i ran out of batteries and the ASF NPCs sent me to jesus? the rule is unnecessary because the community already ignored those kinds of posts, or even better, people ICly responded and asked if they were huffing exhaust fumes. really all it does is make RPers speed dock even faster in the presence of potential PVP, and also shits on the failure/defeat part of conflict RP. cant post about my defeats if i forget about all of them. a story with a lack of conflict is impossibly boring and uninteresting and just drives people away. every WOW RP server ive been on devolves into a shitload of people so terrified of conflict it ends up just being a cycle of ERP and tavern talk. it's just dumb garry's mod stuff. i remember every fight i've lost in real life. also before i forget, "new life rule" "dead men tell no tales" implies your character died. unless we introduce a chance for permadeath onto the server, this remains dumb. RE: Official Faction rework and rules update - Darius - 02-21-2026 Yeah, wholeheartedly agreed. DMTNT by itself is OK, if other rules and regulations around roleplay exist, but without them in place it quickly cascades into chaos. RE: Official Faction rework and rules update - Egon Bigmemes - 02-21-2026 (02-21-2026, 10:20 AM)Darius Wrote: Yeah, wholeheartedly agreed. DMTNT by itself is OK, if other rules and regulations around roleplay exist, but without them in place it quickly cascades into chaos. shouldve read the rest of your post but its past my old man bedtime and one paragraph was enough RE: Official Faction rework and rules update - Charos - 02-21-2026 You try to modernize a 2004 game and you've forgotten what means to have fun. There are people that want to actively play the game but you have complicated it to the point that playing solitaire is going to be more fun for them. The only rule that made sense and is necessary to provide some meaning to in-game interactions is the death penalty. It's a game and as a community we have to make it fun in order to attract new blood, there are people that are interested in playing but are kept away by the mismanagement. Remove the rule and the players that want to roleplay the DMTNT thing can do it themselves if they want to. EDIT: Same goes for the official faction rule that states only 1 character for each player in official factions. It makes no sense for the 1ic to fly their admiral character if they want to play otherwise use shared ships. RE: Official Faction rework and rules update - Kauket - 02-21-2026 It's kinda necessary to prevent metagaming, ngl. Too much of that crap happened. But I preferred it if: You do some RP yada yada - the enemy man comes to spy, he gets caught, you destroy the ship, they can speak about it - but they have no evidence to back it up. Also gives traders incentives to pay the pirate demands, because you'll have the evidence. |