![]() |
|
Admin Notice: Server testing - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Admin Notice: Server testing (/showthread.php?tid=56143) |
Admin Notice: Server testing - Stuart.croll - 03-05-2011 ' Wrote:Finally Krugers and IMG will shoot each other. YAY!Can't wait to do some unlawful stuff in my IMG gunnie :D Admin Notice: Server testing - VoluptaBox - 03-05-2011 Well, recently me, and not only, have been experiencing troubles with lag/loss...is it possible for this to be on the server's end? Admin Notice: Server testing - Jack_Henderson - 03-05-2011 ' Wrote:Can't wait to do some unlawful stuff in my IMG gunnie :D Hehe, you'd better be careful. =) But we will deal with that ingame. *grins* Admin Notice: Server testing - Jack_Henderson - 03-05-2011 ' Wrote:don t get so upset about the mining. Exactly THIS. =) I'd recommend writing down a few numbers, experiences and after some days of testing make a thread and post some of these. Then one can see whether it replenishes too slow, or too fast, one can see whether migration actually starts to fields, etc. It will for sure take some finetuning. But the idea is just great! Admin Notice: Server testing - Niverlare - 03-05-2011 Everyone be happy that mining has been turned on at all. You people just can't be satisfied >_> Admin Notice: Server testing - VoluptaBox - 03-05-2011 ' Wrote:Everyone be happy that mining has been turned on at all. You people just can't be satisfied >_> I'm actually very happy. I can go back to mining miners ))))) Admin Notice: Server testing - Charos - 03-05-2011 Yah, stalk the miners and when they are full leaving the fields charge at them. Admin Notice: Server testing - SnakThree - 03-05-2011 As long as Mollys gets bonuses in mining BMM - I am fine with it. Admin Notice: Server testing - geohxx - 03-05-2011 "Ramming: be careful if you use a small ship to ram a large ship. The small ship will take hull damage." Seems this is a great idea, I know Cannon is doing a great work with this changes but i have some questions and ideas about I dont know if someone know that, but, when you are in formation with a capship, you can't avoid unexpected ramming/crash against the big vessel, because you are not in control of your ship, so, this new function could damage the escort wing. We know that every great ship displaces a large mass, the Capitals also have a huge shield and use a lot of energy, these shields are invisible but are able to repel the shooting of different types of weapons, right?. According to this reasoning, is not expected that small vessels, which are also equipped with its own shield, are repelled by the force field of the big ship? then, the penetration and damage to this shield can only be achieved with specialized weapons to destroy the shield and hull, respectively, and most of these weapons, if not all, use some sort of energy, neutrons, positrons, laser, antimater, etc. Maybe it would be possible to use the same principle (currently is in the game) that prevents colliding asteroids or against the solar corona, when using the cruise mode and automatic pilot to avoid hitting the big ships in all cases, that would give to the pilots greater stability and improve the aim of the gunners, making battles more interesting. greetings Admin Notice: Server testing - michiyl - 03-05-2011 So ... what about the infocard bug? Is it exterminated now or what?:) |