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For brave souls - a small update - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: For brave souls - a small update (/showthread.php?tid=65292) |
For brave souls - a small update - Mobius-One - 08-26-2011 Seems to be ok so far, i've had no trouble with it yet For brave souls - a small update - Syrus - 08-26-2011 Very nice changes, thanks. Haven't tested much yet, only the turretsteering. What I wanted to ask, is there a way to switch the turret zoom "keys"? Because zooming in by using CTRL+Mouse Wheel towards you is kinda confusing. It'd be better the other way around imo. Also, hitting the left mousebutton to turn the camera while turning the ship with keys and then letting go of the mousebutton also causes the ship to stop turning. (and I know this is a bug which I had before the .dll: hitting any key modifier like ALT, SHIFT, CTRL makes you unable to fire via the left mousebutton...) For brave souls - a small update - Anonymous User - 08-26-2011 Everything works for me so far except cap missles in turret view. When I do not aim with a weapon on the target while zoomed far out, the missles fly everywhere except in target direction. So targets have to be in range of any turret/gun. And for me it seems like missles are tracking much better now (when aimed like said above) For brave souls - a small update - Syrus - 08-26-2011 That is because when you zoom out as far as possible the distance between the ship and the screen is further than the turrets range, meaning your ship tries targeting "objects" between your camera position and itself. That causes turrets to turn towards you instead of where you'd expect them to turn. For brave souls - a small update - Singularis - 08-26-2011 ' Wrote:Turret steering is gonna change cap warfare entirely. Agreed absolutely. Turret Steering is AWESOME. Though the Cargo glitch disturbs me... My Outcast gunboat has its trunk filled with misterious... stuph. Only third of it is free to use. That is the first thing you gotta fix. Second, if whart they say about cruise formation speed fail is true, thats the second thing to fix. Other than that, for now, AWESOME work, Cannon! Cheers! :yahoo: P.S. I thought Turret "Zooming" is real "zooming", this is making the camera farther from the ship... "Zooming" would be really helpful, though... imho ^_^ For brave souls - a small update - Dashiell - 08-26-2011 cargo space bug prevents me from buying turrets and mounting them. I nnow have a gunship of which I sold the old loadout to buy new guns, but I can't buy new guns for the empty slots for some reason. For brave souls - a small update - r3vange - 08-26-2011 [color=#FFCCCC]I've noticed that the -nohud -nofighttext isn't working For brave souls - a small update - Dashiell - 08-26-2011 ' Wrote:cargo space bug ok, a way to work around this is to place the old DSA back. buy guns, then place the new DSA back again. Still, it should be fixed. For brave souls - a small update - Govedo13 - 08-26-2011 ![]() ![]() ![]() Guardian pics from wide screen as requested. ![]() ![]() And Osiris - close shot and distant shot, real beauty. I like the new feel but I do think that the GBs will be overpowered big time. May be the balance team need to check it. I dare to say that even nub cap pilot like me would be able to dodge snac shot from more then 300 m with Osiris in turret view with mid distance and steering. I will try imperator and wil post update too For brave souls - a small update - elrica - 08-26-2011 <3 know I can at least -pretend- to do some work whilst loitering around on freelancer xD |