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Admin Notice: Updates - 04 Mar 2013 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Admin Notice: Updates - 04 Mar 2013 (/showthread.php?tid=95073) |
RE: Admin Notice: Updates - 04 Mar 2013 - Hone - 04-12-2013 I have to agree with Blodwyn here. The bit where both PLAYERS have killed each others CHARS, on different chars, and are forced to look at each other, neither able to attack (although I suspect that could be got around, simply by an agreement,) seems especially weird. Although I appreciate the good intent behind allowing people to return to the system they were killed in - increase activity- it MAY be simpler to have dead players stay out like old times. RE: Admin Notice: Updates - 04 Mar 2013 - deepak - 06-05-2013 I have a one question here. If it has been asked in the last 10 pages ( though I have checked the first two pages), I apologise for that. Suppose Player A on A1 engages Player B on B1. The latter dies, and being angry he choose to switch character and take revenge. Now Player B moves to totally unrelated B2 character, lets say on a more powerful ship and engages Player A, within 2 hours and on a different or same system. For the sake of protecting his or her hidden identity lets say Player B engages Player A in different system, then how will Player A can even suspect him. The best he can do is ask Admins to check the logs to identify if Player B has this B2 character. Admins who already have their hands full, may not look into this scenario and on a daily basis I am not sure they can since they must be receiving a lot of stuff as a part of their daily quota. If this is a valid scenario, then is there a solution exist for it. Again I apologise if it has been asked before. Thanks. |