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Proposal: Remove Battleships from the Zoner ID. - Printable Version

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RE: Proposal: Remove Battleships from the Zoner ID. - Shagohad - 08-22-2013

(08-22-2013, 10:09 AM)Saronsen Wrote:
(08-22-2013, 10:05 AM)Tel-Aviv Wrote: I can count to potato.

Okay, lemme spell it out for you.

The Zoners have failed miserably in their communications, diplomacy, and existance as a whole. Their expensive, highly irreplaceable battleships are in the hands of every Order captain and their mother, and theyre waging war with everyone in the Omicrons.

What you need to do, as a Zoner, is prove to us that you guys aren't, in fact, inflicted with Downs syndrome, and can not only control your capital vessels, but maintain your neutrality through the old Zoner way of Diplomacy, instead of going YAAAAAAY BATTLESHIPS!

Zoners have no reason for Battleships, and haven't since Vanilla. Prove us wrong.

You're not convincing me, that's for sure.

But the Nomads, Saronsen! THE NOMAAAaaaAaAaaAAAAAAaaaDS!


RE: Proposal: Remove Battleships from the Zoner ID. - tothebonezone - 08-22-2013

(08-22-2013, 10:17 AM)jsantis Wrote: But the Nomads, Saronsen! THE NOMAAAaaaAaAaaAAAAAAaaaDS!
CAREFUL FOR THE SWEARWORDS BELOW CHILDREN


What they don't realize, is that their juggies don't stand a chance against swarms like this.

Go ahead, make our day. Be big, slow, and unable to avoid ANYTHING from this.


RE: Proposal: Remove Battleships from the Zoner ID. - Shagohad - 08-22-2013

(08-22-2013, 10:20 AM)Saronsen Wrote:
(08-22-2013, 10:17 AM)jsantis Wrote: But the Nomads, Saronsen! THE NOMAAAaaaAaAaaAAAAAAaaaDS!
CAREFUL FOR THE SWEARWORDS BELOW CHILDREN


What they don't realize, is that their juggies don't stand a chance against swarms like this.

Go ahead, make our day. Be big, slow, and unable to avoid ANYTHING from this.

I am fully well aware. I used to lead swarms like that.


RE: Proposal: Remove Battleships from the Zoner ID. - Eduard - 08-22-2013

(08-22-2013, 09:58 AM)Tel-Aviv Wrote: You want to limit a faction? Limit your own, now I wonder why you don't.

Been there, done that. Caps are restricted and especially battleship ( which will never be seen under my tags, completely ) from my faction ( which is a zoner, moreover )

You could say I followed your suggestion of doing it myself instead of yelling at others to do so, but I kinda did it before.

Anyway, my point is: It works. Everything ( RP, diplomacy, cooperation, interaction ) works way way way way way way better since I dropped the caps.

Nothing would stop me to acquire a few zoner nephilims and go lolpwn on Outcasts and declare a blockade on Tau-37... Well, nothing... except my sense of elitism and pride and the fact that my fun here consists in quality RP not exposing my acute sense of retardation ( which I hope no one will find out about ).

That and also the fact that getting a nephilim now would ruin what I have created so far: A zoner faction that works waaay better without caps.


RE: Proposal: Remove Battleships from the Zoner ID. - Duvelske - 08-22-2013

Thnx for quoting this out peeps:

(08-22-2013, 09:29 AM)Echo 7-7 Wrote: Would you please recirculate the memo where this was explained? Either I missed it or vanilla lore on travel capabilities of various ships is still accurate. The Outcasts, Corsairs, and even Zoners were carting supplies around in fighters.

While system scale in Freelancer is obviously more fiction than science, it's potentially logical if you want to scale up in the order of hours... not weeks.

(08-22-2013, 09:32 AM)jsantis Wrote: The whole point of the cruise engine was to provide an interplanetary drive. And the game is based around...wait for it...wait for it...FIGHTERS! And as Echo said, the outer groups only had fighters and freighters. Unless you're rewriting lore with your whacky Zoner ships.

Because now i would say Remove Corsair, BHG core, Order, outcasts, Red Hessian etc bs ships as they cannot fund nor support it neither.. House factions can as they have their companies to support them, and these? how can they fund it all? Zoners you could even say OSI. But other then that? Nope.

Duv rests his case.


RE: Proposal: Remove Battleships from the Zoner ID. - Shagohad - 08-22-2013

(08-22-2013, 10:26 AM)Duvelske Wrote: Thnx for quoting this out peeps:

(08-22-2013, 09:29 AM)Echo 7-7 Wrote: Would you please recirculate the memo where this was explained? Either I missed it or vanilla lore on travel capabilities of various ships is still accurate. The Outcasts, Corsairs, and even Zoners were carting supplies around in fighters.

While system scale in Freelancer is obviously more fiction than science, it's potentially logical if you want to scale up in the order of hours... not weeks.

(08-22-2013, 09:32 AM)jsantis Wrote: The whole point of the cruise engine was to provide an interplanetary drive. And the game is based around...wait for it...wait for it...FIGHTERS! And as Echo said, the outer groups only had fighters and freighters. Unless you're rewriting lore with your whacky Zoner ships.

Because now i would say Remove Corsair, BHG core, Order, outcasts, Red Hessian etc bs ships as they cannot fund nor support it neither.. House factions can as they have their companies to support them, and these? how can they fund it all? Zoners you could even say OSI. But other then that? Nope.

Duv rests his case.

Piracy. 2mil or die.


RE: Proposal: Remove Battleships from the Zoner ID. - tothebonezone - 08-22-2013

(08-22-2013, 10:26 AM)Duvelske Wrote: Because now i would say Remove Corsair, BHG core, Order, outcasts, Red Hessian etc bs ships as they cannot fund nor support it neither.. House factions can as they have their companies to support them, and these? how can they fund it all? Zoners you could even say OSI. But other then that? Nope.

Duv rests his case.

Corsairs have planets, OCs have planets, they have fields with minerals and shiz in them, they have a FAR greater population than Zoners, and they pirate big fat transport convoys.

BHG are filthy dirty rich from bounties, Order already had a bloody capital from Vanilla, Red Hessians have like, 3? battleships I've seen on the Server?

How are 3 battleships compareable to a bloody hundred juggies the Order and Zoners have?


RE: Proposal: Remove Battleships from the Zoner ID. - Croft - 08-22-2013

(08-22-2013, 09:41 AM)Thyrzul Wrote:
(08-22-2013, 08:58 AM)Jinx Wrote: i am afraid - but it sounds much like an attempt to create people who are more special than others - and cause you cannot do it by being "better" - you try it by putting others down - so you become better without efford.

Currently you can get your shiny toy without effort, you don't need to RP, you need cash. The people here proposing "caps for SRPs" are actually proposing a system where you become special by proving you are "better" in roleplaying your stuff and not only that you got the billion for the Neph.

TL;DR - It's quite the opposite than what you said, so I really don't get your logic here.

I'd disagree, the SRP's don't prove you are "better" only that you've put effort into attaining something beyond collecting money. If that SRP is accepted, to me it's an agreement to maintain that level of effort in order to keep it.

As for the Zoner battleships, I don't think putting them behind the SRP line will promote more RP and interactions, if anything it'll cause more hassle for the admin team. I feel it'd be a better idea to tone down the ships or convert them into colony liners as suggested, it'd be a one time change with the same effect as an SRP.

However this shouldn't be a singular event applied only to the Zoner ships, it must be an overall change to all capital ships otherwise we run the risk of descrimination.


RE: Proposal: Remove Battleships from the Zoner ID. - Kazinsal - 08-22-2013

(08-22-2013, 10:26 AM)Duvelske Wrote: Thnx for quoting this out peeps:

(08-22-2013, 09:29 AM)Echo 7-7 Wrote: Would you please recirculate the memo where this was explained? Either I missed it or vanilla lore on travel capabilities of various ships is still accurate. The Outcasts, Corsairs, and even Zoners were carting supplies around in fighters.

While system scale in Freelancer is obviously more fiction than science, it's potentially logical if you want to scale up in the order of hours... not weeks.

(08-22-2013, 09:32 AM)jsantis Wrote: The whole point of the cruise engine was to provide an interplanetary drive. And the game is based around...wait for it...wait for it...FIGHTERS! And as Echo said, the outer groups only had fighters and freighters. Unless you're rewriting lore with your whacky Zoner ships.

Because now i would say Remove Corsair, BHG core, Order, outcasts, Red Hessian etc bs ships as they cannot fund nor support it neither.. House factions can as they have their companies to support them, and these? how can they fund it all? Zoners you could even say OSI. But other then that? Nope.

Duv rests his case.

Duv's case is a little flawed.

All of those factions have, as Saronsen said, some significant reason to have capital ships. What he missed was the Order having to deal with a -- guess what -- buttload of Nomad battleships to fend off. It's only logical they'd have a somewhat impressive set of capital ships.

Unless you want the Order getting roflstomped by the nomads when suddenly one day all their Osirises have turned into Sekhmets and the ensuing destruction of the Edge Worlds that ensues.

Then we really wouldn't have to worry about Zoner capital ships.


RE: Proposal: Remove Battleships from the Zoner ID. - Shagohad - 08-22-2013

(08-22-2013, 10:32 AM)Croft Wrote: descrimination.

Wait a second...wait a second...

This calls for:

ZONER ZONER ZONER ZONER ZONER ZONER ZONER ZONER ZONER ZONER ZONER ZONER ZONER ZONER ZONER ZONER ZONER ZONER ZONER ZONER ZONER ZONER ZONER ZONER ZONER ZONER ZONER ZONER ZONER ZONER

The sad part is this is the same song and dance I was in two years ago. And on that note...

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