Discovery Gaming Community
Make Coalition Indie ID more better - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6)
+--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25)
+--- Thread: Make Coalition Indie ID more better (/showthread.php?tid=130503)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16


RE: Make Coalition Indie ID more better - Wesker - 06-27-2015

My proposal ID Wrote:Pilot carrying this unlawful ID is a member of the Coalition, who:

- Can attack any ship in self-defense or to protect an allied or neutral ship ships.
- Can attack unlawfuls, quasi-lawfuls and ships which belong to a house or organisation considered hostile by the Coalition, except transports
- Can demand Slaves, Cardamine, Liquid Cardamine, Artifacts, Nox, Hypnotainment Bands, Nomad equipment, Nomad remains, and attack if ships refuse to comply.
- Cannot bring Cruisers (or Battleships) into House space.
- Cannot use any transports with more than 4,300 cargo.
- Cannot participate in unlawful actions except as described above.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, (Battleships)

+999999999

The storm is trash, giving indies access to the crusier would be awesome.


RE: Make Coalition Indie ID more better - Cælumaresh - 06-27-2015

(06-27-2015, 12:56 AM)Punisher5431 Wrote:
My proposal ID Wrote:Pilot carrying this unlawful ID is a member of the Coalition, who:

- Can attack any ship in self-defense or to protect an allied or neutral ship ships.
- Can attack unlawfuls, quasi-lawfuls and ships which belong to a house or organisation considered hostile by the Coalition, except transports
- Can demand Slaves, Cardamine, Liquid Cardamine, Artifacts, Nox, Hypnotainment Bands, Nomad equipment, Nomad remains, and attack if ships refuse to comply.
- Cannot bring Cruisers (or Battleships) into House space.
- Cannot use any transports with more than 4,300 cargo.
- Cannot participate in unlawful actions except as described above.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, (Battleships)

+999999999

The storm is trash, giving indies access to the crusier would be awesome.



RE: Make Coalition Indie ID more better - Wesker - 06-27-2015

(06-12-2015, 12:09 PM)Traxit Wrote:
(06-12-2015, 12:07 PM)Salmin Wrote: Server should be full of taged ships, not indie one.

Yet you have an un-tagged RHA ID'ed ship.

Don't forget his centurion


RE: Make Coalition Indie ID more better - Sylvie557 - 06-27-2015

"- Cannot bring Cruisers (or Battleships) into House space."

If you were gonna go this route I would argue it shouldn't be able to leave the Omegas as that is where SCRA is based and honestly they are fairly limited at this point inRP especially in the capital ship aspect. Wouldn't make sense to be constantly seeing their caps up in the Taus or Nomad space.

EDIT: Maybe include some of the neighboring systems next to the Omegas as well but not that many.


RE: Make Coalition Indie ID more better - Wesker - 06-27-2015

(06-12-2015, 12:27 PM)Shinju Wrote: It's easier to SRP Terrorist ID. AND PLEASE, we don't need indies with Cruisers shooting all lawfuls SIRIUS-WIDE.

Edit: Add just can attack OC, CC and protect Transports. That's all it needs

Remind me again how active SCRA is? Coalition has potential to be awesome, restricting the crusier hurts indie players. Let's face it, if someone where too choose between a cool looking snub or a cool looking cap they would choose the cap.


RE: Make Coalition Indie ID more better - Sylvie557 - 06-27-2015

Thats kinda the issue, Caps should be less common then snubs especially for a inRP smaller faction like Coalition.


RE: Make Coalition Indie ID more better - Wesker - 06-27-2015

(06-12-2015, 03:56 PM)Misfit Wrote: If there is already imbalance, don't add to it and topple the scales.

Yea because the storm is so op it generates inbalance... (/sarcasm)


RE: Make Coalition Indie ID more better - Wesker - 06-27-2015

(06-27-2015, 01:07 AM)Loki557 Wrote: Thats kinda the issue, Caps should be less common then snubs especially for a inRP smaller faction like Coalition.

But unfortunately no one will fly coalition ships with out caps.


RE: Make Coalition Indie ID more better - Sylvie557 - 06-27-2015

EDIT: They honestly just need to buff the crap snubs the coalition has and then people will fly occasionally, shocker I know but people do fly snubs all the time


RE: Make Coalition Indie ID more better - Wesker - 06-27-2015

(06-27-2015, 01:01 AM)Loki557 Wrote: "- Cannot bring Cruisers (or Battleships) into House space."

If you were gonna go this route I would argue it shouldn't be able to leave the Omegas as that is where SCRA is based and honestly they are fairly limited at this point inRP especially in the capital ship aspect. Wouldn't make sense to be constantly seeing their caps up in the Taus or Nomad space.

EDIT: Maybe include some of the neighboring systems next to the Omegas as well but not that many.

Actually I'd say house space is better, it would generate more pews and events, I could live with omegas being the limit, but then, what house would they be fighting besides rheinland? And rarely Bretonia?