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4.90.2 Bug Reports - Printable Version

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+----- Thread: 4.90.2 Bug Reports (/showthread.php?tid=162743)

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RE: 4.90.2 Bug Reports - Sand-Viper - 09-08-2018

====================
Type: Equipment
Bug: Suntiger Turrets
====================

Suntiger Guns look perfect!
But it would seem that someone forgot to adjust the refire rate on the Suntiger Turret. It deals the damage per shot of a 6.67, but still has a 4.00 refire rate. All other values on the Suntiger Turret (Range, damage/energy per shot) match the Suntiger Gun.

Fixed. -Aristaan


RE: 4.90.2 Bug Reports - Geoffacake - 09-08-2018

====================
Type: Equipment
Bug: market_misc.ini error, BDM engines.
====================

Commas missing between the last two numbers, making them unobtainable in listed bases. Rh04_07_Base And Rh11_02_Base

They should both be changed from:
Quote:MarketGood = bdm_smallengine02, 0 -1, 10, 10, 0 1
MarketGood = bdm_gunboat_engine01, 0 -1, 10, 10, 0 1

to


Quote:MarketGood = bdm_smallengine02, 0 -1, 10, 10, 0, 1
MarketGood = bdm_gunboat_engine01, 0 -1, 10, 10, 0, 1

Syntax error resolved in the repo. -Aristaan


RE: 4.90.2 Bug Reports - Sombs - 09-08-2018

====================
Type: Ship Stats
Bug: Hardpoints mirrored and weirded out
====================


Heavy Hardpoints are mirrored, others must have been mixed up after editing the CM slot.

Potential fix pushed to repo. -Aristaan


RE: 4.90.2 Bug Reports - Thunderer - 09-08-2018

====================
Type: Ship
Bug: The turrets number 7 and 8 of the GRN Obstinate are placed almost inside the ship. I don't know if the Council one suffers from the same issue.
====================

Hardpoint orientation fixed. -Aristaan


RE: 4.90.2 Bug Reports - evanz - 09-08-2018

(09-08-2018, 10:21 AM)eigos Wrote: ====================
Type: Ships
Bug: Nomad morph w/o tentacles
====================

Not sure if intended or not, but it looks a bit naked without tentacles

This was intended. The Morph is the undeveloped form of Nomad. -Aristaan

====================
Type: New Codename Weapons
Bug: Internal ID name = Hammerfall
====================

Maybe its known, but someone forgot to make their unique name IDs, so they are all using HAMMERFALL right now.

====================
Type: Ships
Bug: Turret View Cameras
====================

Nomad Bomber, Spatial, morph (and probably lots of other ships, especially fighters) have bad turret view cameras, that place the ship too low on the screen, making it impossible to do good screenshots (either for RP or otherwise). I suggest making ALL fighters/bombers have the default "0" value on the Z axis (Y axis in FL's case), so they all appear at the center of the screen in Turret View mode.

====================
Type: Ships
Bug: Spatial needs its new icon
====================

@evanz made a new icon for the new Spatial model.
Also, new rheinland mining ship's icon is too blurry, so @evanz is going to render a new one.

wiki image for spatial uploaded...nice looking ship https://discoverygc.com/wiki/File:Nbrg.png if not seen refresh browser (alt f5 i think)

icon/wiki for Rheinland miner soon


RE: 4.90.2 Bug Reports - Aaron_Cianci - 09-09-2018

====================
Type: Systems / Stations
Bug: Crashing while viewing jobs at Battleship Fes makes the board unavailable indefinitely
====================

Was accessing the job board at Battleship Fes and had a client crash. Upon returning, received the "too many players are looking at the job board" error, which usually only happens when someone else was at the base. Confirmed nobody else is even in the same system. Tried several times over the next few hours, still getting the same result. Server restart might fix it, but I've been unable to grab missions from Fes for about 9 hours now (trying every hour or two).

Error Message
Proof nobody else is in Cambridge


RE: 4.90.2 Bug Reports - Chronicron - 09-09-2018

====================
Type: Sound Effects
Bug: Certain Weapon Sound Effects are muted
====================

Sky Lance's, Sunray's, Garland's and Solaris Turrets (gatlings and basic) fire sounds are not playing.

Fixed. -Aristaan

====================
Type: Visual Effects
Bug: Borked Projectile
====================

Garland's projectile effect is borked

Client-side issue, CND. Evidence of function. -Aristaan
Might actually be a TXM caching issue, will investigate. -Kazinsal
Correction: Definitely a TXM caching issue. Fixed. -Kazinsal

Video evidence for both bugs.


RE: 4.90.2 Bug Reports - Greylock - 09-09-2018

(09-09-2018, 10:38 AM)Chronicron Wrote: ====================
Type: Sound Effects
Bug: Certain Weapon Sound Effects are muted
====================

Sky Lance's, Sunray's, Garland's and Solaris Turrets (gatlings and basic) fire sounds are not playing.
Battlecruiser Cerberus turrets as well.

Fixed. -Aristaan


RE: 4.90.2 Bug Reports - StDH - 09-09-2018

====================
Type: Sound Effects
Bug: Outcast Secondary turret (dsy_purpleblueturretb2) uses different fire sound
====================
"dsy_purpleblueturretb2_ammo" used "fire_capship" sound, now it's "fire_hs_bsprime"

Working as intended. -Aristaan


RE: 4.90.2 Bug Reports - Alley - 09-09-2018

====================
Type: Materials
Bug: Bretonia Carrier bret_cv_winds and bret_cv_hull materials reference an emissive texture that does not exist
====================

windows.tga does not exist and there are no other material files loaded in the shiparch entry
[Image: ZQY0btq.png]

Fixed. - Xalrok

====================
Type: Materials
Bug: Zoner carrier zoca1_aq_windows material has a broken emissive node
====================

Et_name is filled with garbo for some reason
[Image: JB8K4wL.png]

Fixed. - Xalrok

====================
Type: Materials
Bug: craider.mat material node ji_cra_exhaust is quite busted
====================

Garbo data on Et_name, et_flags, some weird undefined value sitting under ec for no reason
[Image: DXQbQ2u.png]

Fixed. - Xalrok

====================
Type: Materials
Bug: dsy_persephone.mat has all kind of problems
====================

Garbo data on multiple materials, biggest offender being glowing_win and engine_exhaust
[Image: JxkEcRg.png]

Fixed. - Xalrok

====================
Type: Materials
Bug: Onuris or_ships02.mat references a texture that does not exist
====================

or_Equip_gen.tga does not exist in the material file or the vanilla one
[Image: EouAxQU.png]

Fixed. - Xalrok

====================
Type: Materials
Bug: dsy_coa_gunboat.mat has busted emissives
====================

dsy_coag_cockpit and dsy_coag_engine materials have garbo emissives
[Image: uDFiI1P.png]

====================
Type: Materials
Bug: dsy_coa_destroyer.mat has busted emissives
====================

dsy_coad_windows has a garbo emissive
[Image: P5iJhDQ.png]

====================
Type: Materials
Bug: Feanturi dsy_feanturi.mat references a texture that does not exist
====================

material dsy_jx2_wind, dsy_jx2_glow emissive texture BHGB does not exist in the material file
[Image: 16LDvkR.png]

Fixed. - Xalrok