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Discovery Mod: Balance Issues - Printable Version

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Discovery Mod: Balance Issues - SeaFalcon - 02-16-2012

' Wrote:@Sammaels
If you use them on Eagle or RT with Rogue ID (or any other ID) you should get powerplant nerf, I'll double check if this is the case.

On the Eagle I can confirm this for you.
Core is reduced to 90% recharge with Sammaels and Rogue ID


Discovery Mod: Balance Issues - Aingar - 02-29-2012

I was comparing my LF's, and noticed that Hussar is worse than Onuris at every aspect- larger profile (especcially front one), lower maneuverability:

1.33 for hussar - lower than Serval and quite a few more HF's...
1.50 for onuris

While onuris has 400 hull points and 2 b/b's more than hussar, I think the differences are too big to leave things as they are now.

PS: No, I don't think 5 more cargo space on hussar is the proper payoff:crazy:


Discovery Mod: Balance Issues - mjolnir - 03-03-2012

Hussar has much faster "response" - the ability to change direction left-right (used when dodging, planting a nuke etc) this is not shown in flstat numbers but can be seen by directly comparing steering torgue/rotation intertia values in shiparch.

Whether the difference is entirely sufficient I'm not sure.


Discovery Mod: Balance Issues - Ursus - 03-09-2012

I noticed the Kusari Gunboat can fire its CD backwards. Based on something AD said about another ship with similar ability, I suspect this is unintentional. Ignore if its the way it's supposed to be



Discovery Mod: Balance Issues - Syrus - 03-15-2012

The "Colossus" Rheinland Train could use a little scale down.
At the moment it is about 3-4 times as wide and quite a length longer than the Stork.
With that size it could easily hold a lot more cargo...

/*EDIT: I should make a pic for this, mh? Would love to, if I knew how. So if anyone would be so kind...? */

(of course I don't have to mention, that it would badly need some defense capabilities, but somehow everyone seems to be allergic to traders which can actually defend themselves at least a tiny little bit - "pirating in a LF has to be possible!")

By the way, it would be more than awesome, if the cargopods on that ship would be replaced with actual "cargo pods" which can be switched. (Maybe reduce it's length by one segment instead of scaling it down if the cargo pods would be too big after scaling it down?)
Anyway, just a little suggestion. The size is still way too big.


Discovery Mod: Balance Issues - mjolnir - 03-21-2012

' Wrote:/*EDIT: I should make a pic for this, mh? Would love to, if I knew how. So if anyone would be so kind...? */

Download HardCMP, open both in that, they start at same level of zoom so if you use - same number of times the size difference is correct.

Didn't quite notice it is bigger.



Discovery Mod: Balance Issues - Ursus - 03-21-2012

IMG Gasherbrum gunboat can only fire the 2 turrets below the ship downwards. It would be good for the turret on the nose to be moved to the bottom.

Aet: Working as designed. That model has a weak bottom arc. Top, aft and sides are okay, front is good.


Discovery Mod: Balance Issues - Syrus - 03-21-2012

' Wrote:Download HardCMP, open both in that, they start at same level of zoom so if you use - same number of times the size difference is correct.

Didn't quite notice it is bigger.
http://img839.imageshack.us/img839/5867/rt...sizediffere.png
Zoomed out with 10x - on both


Discovery Mod: Balance Issues - AeternusDoleo - 03-21-2012

Scaling down the model to the point where the fixed cargo pods could be replaced with mountables would be interesting... If Mjol agrees, I'll investigate if this could easily be done. To be honest, I'd love to do this for ALL the house supertrains. In preparation for brand-bearing pods.


Discovery Mod: Balance Issues - mjolnir - 03-25-2012

That is big yes, but then again if the pods are exactly same as on the train it will be quite short. Need to try how it looks like first.