![]() |
|
Admin Notice: Server testing #2 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Admin Notice: Server testing #2 (/showthread.php?tid=56249) |
Admin Notice: Server testing #2 - SnakThree - 03-09-2011 IMG Hood gave missions to shoot sair instalations just fine and they spawned. We were two Mollys in group. Admin Notice: Server testing #2 - droideka95 - 03-09-2011 ' Wrote:Heya, sorry about this - thought it best to report the bug though. I can confirm this. I went ahead and tested it with the majority of my characters. Got nothing. It's becoming a pain because I can't rep any of my newer ships. Admin Notice: Server testing #2 - r3vange - 03-09-2011 [color=#FFFFFF]Fly with bombers if you are lucky you might win a duel with a fighter without even shooing once. p.s This is a whining post Admin Notice: Server testing #2 - Zahas - 03-09-2011 i've just experienced the worst collision in freelancer a bomber just rammed on me and i've puffed on my liberty dreadnought Admin Notice: Server testing #2 - Linkus - 03-09-2011 Ever heard the story of the A-Wing and the ISD? Admin Notice: Server testing #2 - Lonely_Ghost - 03-09-2011 I saw information, that small ship going to be damaged, when it ramming or doddging large ship, and was surprised, that I saw today oppositive situation. Few capital ship was harmed mostly by fighter which was ramming it. In my opinion, capital ship should not be damaged, when small ship ramming it. Firstly, because it has very strong sheild, which can withstand collusion with some objects. Also, now small craft's pilots can use ramming strategy agains capitals like Kamikaze. Smalls crafts damaging will help their pilots avoid *collusion* with capitals. And offcourse, its allmost imposeblly to dodging small ship on BS or a cruiser. Fighter or bomber can 4 times change direction, while you are turning around... Cannon, with all due respect to you, can you pleas think about small-large ship ramming problem. Admin Notice: Server testing #2 - chopper - 03-09-2011 ' Wrote:player1 5% hull So what? If you are both so low on hull, why is it so bad for both of you to die? And also, it's not that easy to ram a fighter that is careful about jousting you. Admin Notice: Server testing #2 - Cannon - 03-09-2011 Quote:Cannon, with all due respect to you, can you pleas think about small-large ship ramming problem.I am thinking about it; more adjustments will be made. Admin Notice: Server testing #2 - Vergil - 03-10-2011 I can amend to that. I was in a dogfight today, and chasing the same target, me and my allies were quite close. We lost more bots to each other than we did train our target. Even NPC's were giving me headaches, if not from direct damage, from knocking me into another player. I mean, I should never have hull breach immenant when I have max shield bats, 0 bots, and not a single enemy shot has been fired at me. Admin Notice: Server testing #2 - Tobi44 - 03-10-2011 Note to everyone. Do not go into pennsylvania player one trader with a transport ship player two lolwut that has the starter ship and under the level of 30 "player2 was put out of action by player1 (collision)" player two says "I'm reporting you" we all know there are some evil minded people out there Edit: I'm not evil minded so stop looking at me like that |