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Are ships too tough? - Printable Version

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Are ships too tough? - Kontrazec (Somni) - 05-05-2011

' Wrote:If they are balanced now, then changing one thing will unbalance them.
700m ranges for space fighters seems weirdly low when you consider the current range of fights for air fighters a millenium earlier (aka today).

Hone, take into consideration that the Freelancer sizes are way way lower than what you have in real life. Plus, space combat is a completely different story. A bullet or a missile can go a long way, yes, in an atmosphere and with gravity. Here, you shoot lazorz, neutrons, photons, tachyons(which is scientifically impossible I believe)... so basically, you can't compare RL ranges with FL ranges, no way no how.


Are ships too tough? - Luis - 05-06-2011

' Wrote:No nanos, no bots, and guns twice as powerful.

Dogfights should be 2-5 minute affairs. Not 20-50.

Personal opinion.

/approves


Are ships too tough? - Lunaphase - 05-06-2011

Id love that, but the people who depend on regens out the arse would cry. Also, that would sorta deviate from FL combat quite a bit.


Are ships too tough? - Knjaz - 05-07-2011

' Wrote:/approves

Aha, but then we'll need to double weapon damage and/or armor of all other ships too, otherwise fighters just have 2x boost from nowhere. Not like fighter swarm is balanced anyway.

Really, why not just increase the friggin projectile speed for fighter weapons??? If you will touch their DPS, it will alter too much things to balance, why do you guys don't see it?
And if you want to change their DPS... I'd say decrease it. And instead increase the projectile speed even more. Since as of now, pro fighter swarm > everything else. (unless you have a flak armed BS in the open field and ready to kill your own teammates too). (yeah, I understand 5 players should loose to 10 players, but combined fleet of 10 players should win over 10 fighters, not vice versa...)