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My new game engine inspired by Freelancer and Discovery. - Printable Version

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My new game engine inspired by Freelancer and Discovery. - Arkus - 09-25-2011

Sounds like a major project.

Have you considered open sourcing it or extending the dev team?
Hope your mates doing ok.



My new game engine inspired by Freelancer and Discovery. - KAWISH-ALI - 09-25-2011

Hi sir:)

You put me into shock .imagine a single guy is going to do what the actual creators of the game cant do, yeah they just promised features like this but cannot able to do so in actual. lack of Financial support what ever was the cause. But sure they did a nice piece of work after all.

If this all is true what you stated in this thread sir, then i truly appriciate your this sole spirit and great efforts towards this hard Mission. On the other hand its very sad what happend with your friend.:(
otherwise in this mission it would be the ARMY OF TWO.

in the end i again want to appriciate your all work .keep it up ,Thumbs up +Hugs. Good luck Sir:)

Note:English is not my language, Try and fail but never fail to try:D


My new game engine inspired by Freelancer and Discovery. - swift - 09-25-2011

What can I say but...

[Image: j7FA5.jpg]


My new game engine inspired by Freelancer and Discovery. - Tytanis - 09-26-2011

Right now I'm working on "ground battles". You are able to transport troops, vehicles and other military equipment in which you can engage a hostile planet's forces. It will be isometric style, allowing you to setup your forces positions. I'm not sure if I'll have the forces controllable yet. Still working on the pros and cons of winning/losing battles.


My new game engine inspired by Freelancer and Discovery. - gafwmn - 09-26-2011

Hmm...Kinda like SoaSe for space,then SupCom for ground assault ?


My new game engine inspired by Freelancer and Discovery. - Tytanis - 09-26-2011

' Wrote:Hmm...Kinda like SoaSe for space,then SupCom for ground assault ?

Not like SoaSE while flying around:P


My new game engine inspired by Freelancer and Discovery. - Tytanis - 09-28-2011

I am reworking a bunch of the code to include the options for OpenGL or DirectX.


My new game engine inspired by Freelancer and Discovery. - KAWISH-ALI - 09-28-2011

' Wrote:I am reworking a bunch of the code to include the options for OpenGL or DirectX.


awesome ,nice ,:)
The one and only "Tytanis":D
Keep it up:yahoo:


My new game engine inspired by Freelancer and Discovery. - Tytanis - 10-05-2011

Added "ship hangars" for personal star bases. You will be allowed to have multiple ships per character. Must fit faction and ID for all ships.

Working on "reverse engineering" for CAPTURED enemy ships to create custom techs for your own ship.


My new game engine inspired by Freelancer and Discovery. - Hielor - 10-05-2011

' Wrote:Added "ship hangars" for personal star bases. You will be allowed to have multiple ships per character. Must fit faction and ID for all ships.
This sounds like it's overly based on Freelancer's one-ship-per-character system. Why don't you just have faction/ID be per-character instead of per-ship, and it follows you around?