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Thank you everyone - Printable Version

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+--- Thread: Thank you everyone (/showthread.php?tid=9161)

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Thank you everyone - worldstrider - 06-15-2008

You can put a charge plate in water and run a current through it and separate hydrogen from oxygen. That's what a fuel cell does only it uses a chemical reaction to metal types.

Hydrogen 'fuel" is also ignitable and combustible and the reaction of its burning can be directed out of nozzles. like the Hindenburg fire if you could suck it in one end of a straw and out the other.

You can also ionize hydrogen so it has a charge and use it as fuel for an ion drive and in theory it can be used for nuclear fusion though we aren't quite there yet in any practical way.



Thank you everyone - RmJ - 06-19-2008

Yikes it went from a political discussion to a Scientific one.


Ah... despotis o i am sorry to have failed you.




Thank you everyone - worldstrider - 06-19-2008

*sniff*


Thank you everyone - GADC - 06-20-2008

...MASTER?


Thank you everyone - RmJ - 06-25-2008

Bumping...for the sake of dynamic economy



Thank you everyone - Coin - 06-25-2008

ok - ive read all of the above, and opinion is divided into two camps:

1. In favour of perishable/usable H-Fuel, either as a cargo or as a component (i prefer this idea) as it gives a modicum of depth to the game, opens up possibilities in terms of RP, faction battles, etc etc etc

2. not in favour because i dont wanna

I am of the opinion that it could be a good idea, and that it should be tested on a closed server/SP game for a while to see if you get pwned by nomads after running outa fuel (note: this could be avoided by having a RESERVE TANK, my car has this little light that tells me that my girlfriend has driven the car all day and that its time for me to fill it up again).

Why am i in favour: because this represents an opportunity to SELL TO OTHER PLAYERS, which would ipso facto create a DYNAMIC ECONOMY.

scenario: there is a dearth of H-fuel for sale in bretonia, and the GMG have a monopoly.
as a regular non-GMG player, i have to buy a fuel-traders licence from GMG, and then i can sell the stuff to the bretonians, for example.
Pirates would suddenly become VERY interested in chasing GMG tagged ships, requiring the GMG to hire mercs as escorts, contract bounty hunters to retaliate against punitive raids in Kusari space, etc etc, pushing up the price of merc/bh services.

The pirates however, cant sell the stuff to the bretonian military (the biggest user of caps???), cos it becomes obvious they have stolen it. They have to sell it to someone with a license... creating a black market, and the beginnings of an unofficial free market. Sure, the bretonians could go and buy the stuff from the npcs, but I get my milk and newspapers delivered, because im a lazy sod and cant be bothered to walk the 200 yds to the shop; and other players hunt down codename guns and sell them in connecticut.

if you haven't seen the other thread on this topic, go here:

http://discoverygc.com/forums/index.php?showtopic=18501


Thank you everyone - Screenlag - 06-25-2008

I voted no. But I've changed my mind, Since I read this idea I've give my explorer, a luxury liner, an amount of H-fuel and a crew with food.
I must say those simple modifications have improved my RPing.
I am positive to this idea.


Thank you everyone - Linkus - 06-25-2008

Actually adding this would somewhat remove from people's RP in that it is no longer a Choice but is forced upon them. It would be taken for granted much like how you need an engine to take off in some other mods etc.


Thank you everyone - Coin - 06-26-2008

' Wrote:Actually adding this would somewhat remove from people's RP in that it is no longer a Choice but is forced upon them. It would be taken for granted much like how you need an engine to take off in some other mods etc.


but not if it were a component. It would work exactly like ship hull components; when you fly through an asteroid field in your luxury liner... sorry did i say fly, i meant pinball... you always have to repair your ship. takes 3 secs, max. know any good trade runs through systems without asteroids? feel like sharing?
;)

Thought: could we ADD a button, like the spanner is for repair, a fuelcan for fuel?

but im not exactly following you about how it would reduce RP. whilst farming nomads, i got jumped by a nomad battleship. I had the barest sliver of hull strength left, no guns, and my thruster was shot off, and had to limp home on cruise and engine kill, slapping my regen buttons all the way. It is possible to survive without an engine (read, without fuel), and come into dock like a comet. Its just not very nice, and i wouldnt exactly choose to do it again.

In RP we take some things for granted, like outcasts cant use corsair guns, and thats not a choice a player can make. We also take for granted that the engines just work. How? energy is neither created nor destroyed, but converted into other forms. The lasers and sheilds we use aren't drawing power from anywhere, they just recharge - Solar power?

I think it will make things more interesting: your a trader with a load of fuel on board, and u meet a pirate who has a thimbleful left - it would make sense to run. your fuel-rich trader might meet a stalled freelancer and sell them some fuel at premium prices. your clan might go in for the filling station business, and have a ship docked in bretonia so that your allies could be supplied at competitive rates.

most people would agree that trading can be kinda dull, and they trade until they have enough for the next ship/weapon upgrade. in SP did u complete missions to boost your credits, or did you trade in the liberty systems? doing missions made more sense as it got you combat experience and there isnt much of a trade run if you restrict yourself to liberty as you are until u have 'turned this tinker toy into a weapon'. this ethos has carried over to MP, and i think that it is our loss.
perishable fuel/componentry is one simple step that has a wide range of benefits including the beginnings of a dynamic economy and a whole raft of new RP encounters, and im hard pressed to understand the arguments of those who are opposed to it.


Thank you everyone - RmJ - 06-26-2008

hmm It's all about what we are willing to accept for Disco do you think everyone agrees with the rules about pirating? But is forced upon it anyway. I speaking about asking for "donations" but being forces to pay.

-Connection-

We are all force to accept things we don't want, after while they become common place and put of muscle memory task. Like government making a new law regarding the price of tobacco, alot of people hate it but the still buy tobacco products despite the price. We will soon not even think about it in a month or too. Plus the programing isn't impossible.

--Resolution--

The topic thats being argued isn't if it should happen is how. Most people believe it's should be coded, others and I believe it should be a component so that it doesn't subtract away from the cargo space. We must come to a final choice.

-IF coded: It will directly effect the thrusters, It will take the most time to program. And would require testing. It would need a dynamic economy to support it's consumption rates.

-IF made into a component. This will directly effect the thrusters. It would be easier. Would work like Nano/Bat slots only with decaying substance(H-fuel, mox) Also leaves room for upgradeable fuel tanks and nuclear re-actors.



Thoughts? Opinions? Questions?