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Discovery 4.80 features, bugs & suggestions - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Discovery 4.80 features, bugs & suggestions (/showthread.php?tid=1016) |
Discovery 4.80 features, bugs & suggestions - JnD - 06-08-2006 gotta say it, ppl, it's not a walk in the park pegging a fighter with either a nova mine or torpedo... as long as you are strafing away from enemy fighter on an attack pass they won't hit you. Plus fighters have CMs as well. I believe supernova weapons are fine as they are. Discovery 4.80 features, bugs & suggestions - msmith619 - 06-08-2006 1. Cruisers: I think cruisers should have a torpedo mount. They are anti-capitalship ships. Modern day cruisers have torpedos for taking out battleships and other capital ships, why not these cruisers? Also, I think they should have countermeasure droppers to try and knock out incoming missles and cruise disrupters. 2. Missions: Can we add a little more variety. All missions now require killing specific targets. How about an "Escort the freighter mission", "transport cargo or contraband mission", "find an item and bring it back mission", etc. 3. A bug: New York to Magellan and reverse jump gate is locked. Can we get it to work? Baby-Doc Discovery 4.80 features, bugs & suggestions - Dab - 06-08-2006 Having torps on crusier would seriously unbalance them, don't think that'll ever happen. I think mission types are hardwired in the game and can't be edited, or new ones created. Even if they can it will take ALOT of work. And the escort trader/freighter missions I don't think are possibile as the freighter would need to have enough brains to know when you are escorting it and to start flying. Plus the game wouldn't know when the mission is finished. You can do "get the item missions" sorta. Its just you have to kill fighters, tractor in a cargo they had and bring it back, sometimes you have to destroy it instead. Discovery 4.80 features, bugs & suggestions - Jamez - 06-08-2006 Quote:I think cruisers should have a torpedo mount. It already does. Mortars are Torps for capital ships. Discovery 4.80 features, bugs & suggestions - Dab - 06-08-2006 Yes, but I think he/she meant a fighter-type torp mount. Such as a nova would be equiped. and that would make them overpowered... Discovery 4.80 features, bugs & suggestions - Nightfall - 06-08-2006 A different thing: Juneau Shipyards in Alaska. Can it be made like a real station, dockable and stuff. Just a thought. Maybe selling the new Anubis or something like that. Discovery 4.80 features, bugs & suggestions - msmith619 - 06-08-2006 Magellan Jump Gate The New York to Magellan jump gate says locked when I try to use it. The Magellan to New York jump gate says locked when I try to use it. Is this a bug that needs to be fixed. Baby-Doc Discovery 4.80 features, bugs & suggestions - Dab - 06-08-2006 That Jump Gate is supposed to be locked. When it is open it opens up uber-trade routes. Discovery 4.80 features, bugs & suggestions - SilverDragon - 06-08-2006 Uber trade routes or not, i would still do the delta run, i like it, so unlock it or keep it locked, its your choice. I do the delta run for my own RP reasons, Sevarith is a deep space passenger and artifact retrieval ship :D Discovery 4.80 features, bugs & suggestions - gezza999 - 06-08-2006 :P I know a route way better then the Delta => NY, FP11 => Manhatten one... The only reason I don't use it is because it's not right for me... Too much work and you have to stay at the keyboard while you are doing this route.. So no messing around on desktop or getting Homework done ect.. I like doing other stuff while I trade. Can we put patrols in Alaska? That arn't there in the story though. Because it's really hard to explore with no patrols. Also how come the sun and planet both do no damage? :crazy: Yes I have been trying to dive there. :crazy: |