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Discovery 4.82 features, bugs & suggestions - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Discovery 4.82 features, bugs & suggestions (/showthread.php?tid=2188) |
Discovery 4.82 features, bugs & suggestions - OrrinDymas - 02-06-2007 Idea courtesy of =BSG=Panzer: Zoner Gunboat- start with a talarca cruiser, take off the tail fins, skin it same color as Zoner jugg, boom instant Zoner gunboat. Yes, I know that sounds like our contriversial Colonial Gunstar. but it would be a Zoner ship. ' Wrote:Subject: Battlestars And I think this is a very good idea as well. Discovery 4.82 features, bugs & suggestions - Panzer - 02-08-2007 I've found something, that may yet be of use: The Tiger class destroyer ![]() (Finally learnt, how to add images to posts) Here's its description: No battle can be won with only a single ship. Battlestars, while formidable aircraft carriers, lacked the heavy firepower, speed and maneuverability to be effective in ship to ship combat in the absents of fighter cover. Many a Battlestar was destroyed in the early days of the war, when fighters were drawn away and the massive Battlestars were forced to confront the deadly Baseships of the Cylon Empire. Thus humanity struck at the Cylons with massive fleets, combining the impressive fighter deployment of the Battlestar with more heavily armed frigates, destroyers and cruisers. By the 71st yharn, the Colonial fleets found themselves ill equipped to deal with the onslaught of the Cylon's latest breed of Capital ship, the Hades class Base-Star. New Cylon warship was armed with three-hundred fighters, 100+ turbo-lasers and two Mega-Pulsar cannons capable of destroying almost any capital ship, and thus the time for a new breed of Colonial attack cruiser had arrived. Premier destroyer type vessel placed into service by humanity was the "Tiger class" destroyer! The Tiger was the most heavily armed warship built to that date, armed with 18 heavy turbo-laser batteries, 50 light turbo-lasers, four Laser Cannons in the wings and upgraded variants came to included two Mega-Pulsar cannons in the nose. In ship-to-ship combat, no vessel in the known universe could best the Tiger. Measuring 1,074 meters, about 5/6 the length of the Battlestars, the Tiger was nearly as powerful, was faster, significantly more maneuverable and carried only half the crew of her cousin. In addition to her massive weapon payload, the Tiger also carried 8 Starhound class Vipers, 4 Landram surface transports and 4 Mk. VI space shuttles. During the "Thousand Yharn" war, the Tiger was the premier escort and attack capital ship of the human race. Unlike the impressive Colonial Battlestars, which were originally designed as little more than aircraft carriers, the Tiger class Destroyer was able to effectively engage is high speed ship-to-ship combat and protect the Battlestars in fleet opperations, destroying any Cylon capital ship that came between the Battlestars and their objectives. In the last days of the "Thousand Yharn" war, all of the Colonial fleet, along with the rogue ships of humanities fallen allies, made one last strike at the Cylons, at their primary Tylium mining and starship construction yards in the solar system of "Molecay." All the starships that participated in the "Battle of Molecay", including the valiant Tigers, were destroyed. ARIES DOCKS TIGER CLASS DESTROYER: SCALE: capital LENGTH: 1,074 meters TONNAGE: 16,000,000 metric tons SPEED: 0.24C sub-light, 1.0C warp POWER: 1 Tylium energizer [7,360 Terawatts] 2 fusion reactors [43.8 Terawatts] STANDARD CREW: 264 18 officers 62 warriors - 12 are fighter pilots 184 crew PASSENGERS: 200 troops CARGO CAPACITY: 1,800 metric tons CONSUMABLE: 18 months MANEUVERABILITY: class B HULL/ARMOR: 2.8 to 4 meters EM-SHIELDS: 20% - 40% SENSORS: Short/Medium range, sub-light, 200,000 m^3/s SCANNERS: C at 300,000 KM WEAPONS: 2 Mega-Pulsar Cannons 4 Turbo-Laser Cannons 18 Heavy Blaster batteries 50 Light Flack batteries 12 20 megaton solonite missiles (anti-capital ship) 2 400 megaton solonite bombs (planetary bombardment) FIGHTERS: 8 Starhound class Vipers 4 Landram surface transports 4 Mk. VI space shuttles (http://www.tecr.com/galactica/capships/destroyer.htm) It looks almost exactly like the normal battlestar, the only major difference is the lack of the side landing pads. The modification of the existing model woulddn't require much work, as the shapes of this vessle are fairly simple. Discovery 4.82 features, bugs & suggestions - Dab - 02-08-2007 Okay, energy balance needs fixed a bit.. Order MkII Battleship Turret Name - Damage (Dmg Per Second) Hull Damage - 2,250 (1,125) Shield Damage - 1,125 (562.5) Range - 1,956 Refire - 2.00 Speed - 1,222 Energy Usage - 30,000 Basic Battleship Turret Name - Damage (Dmg Per Second) Hull Damage - 1,700 (850) Shield Damage - 850 (425) Range - 1,833 Refire - 2.00 Speed - 1,222 Energy Usage - 8,000 Rheinland Battleship Defense Turret Name - Damage (Dmg Per Second) Hull Damage - 1,800 (900) Shield Damage - 900 (450) Range - 1,956 Refire - 2.00 Speed - 1,222 Energy Usage - 11,000 Kusari Battleship Primary Turret Name - Damage (Dmg Per Second) Hull Damage - 1,840 (920) shield Damage - 920 (460) Range - 1,956 Refire - 2.00 Speed - 1,222 Energy Usage - 11,000 Liberty Battleship Primary Turret Name - Damage (Dmg Per Second) Hull Damage - 1,980 (990) Shield Damage - 990 (495) Range - 1,833 Refire - 2.00 Speed - 1,222 Energy Usage - 12,000 Liberty Battleship Secondary Turret Name - Damage (Dmg Per Second) Hull Damage - 1,960 (980) Shield Damage - 980 (490) Range - 1,894 Refire - 2.00 Speed - 1,222 Energy Usage - 12,000 Bretonia Battleship Tertiary Turret Name - Damage (Dmg Per Second) Hull Damage - 1,940 (970) Shield Damage - 970 (485) Range - 1,833 Refire - 2.00 Speed - 1,222 Energy Usage - 11,800 Cerberus Battleship Turret Name - Damage (Dmg Per Second) Hull Damage - 3,560 (1,780) Shield Damage - 1,780 (890) Range - 2,040 Refire - 2.00 Speed - 850 Energy Usage - 50,000 Battlerazor Name - Damage (Dmg Per Second) Hull Damage - 61,000 (30,500) Shield Damage - 30,500 (15,250) Range - 1,800 Refire - 0.50 Speed - 450 Energy Usage - 450,000 Energy usage per 1 hull damage (Using Per Second hull damage/Energy Usage); Order MkII Battleship Turret - 26.6 Basic Battleship Turret - 9.41 Rheinland Battleship Defense Turret - 12.22 Kusari Battleship Primary Turret - 11.95 Liberty Battleship Primary Turret - 12.12 Liberty Battleship Secondary Turret - 12.24 Bretonia Battleship Tertiary Turret - 12.16 Cerberus Battleship Turret - 28.08 BattleRazor - 14.75 At 450,000 Energy Usage Battlerazor - 30,500 Damage - 450,000 Energy Usage Bretonia Battleship Tertiary Turret - 37,006 Damage - 450,000 Energy Usage Order MkII Battleship Turret - 16,917 Damage - 450,000 Energy Usage You can use the Rheinland/Liberty/Bretonia turrets and get more damage than the battlerazor for the same energy usage. This allowed you to use infernos occasionally and Battlerazors occasionally while firing these almost non-stop. Order MkII turrets do almost half the damage of Battlerazors for the same energy usage. Use 6 of these, and your energy plummets, making anything else being used, useless. Either we need to reduce the Order turret's energy usage to around 14,000-15,000, or increase the other turrets energy usage to around 26,000 - 29,000. Discovery 4.82 features, bugs & suggestions - wolf - 02-09-2007 Halle system, Elbe station, crashed when i clicked on a rumour in the bar. I was suppose to talk to a robot if that helps. Also there are no missions nor goods to buy. Discovery 4.82 features, bugs & suggestions - Qunitinius~Verginix - 02-09-2007 That station is in a empty system. It will remain empty until a player puts some contentent in it or Igiss Decides to go on a spree and fill all the empty systems. Verginix Out Discovery 4.82 features, bugs & suggestions - Koolmo - 02-09-2007 So, can I assume that Liners are safe to pirate in, now that they're fully GB qualified? Good to make the change, although my gun config will need some work. Discovery 4.82 features, bugs & suggestions - Dab - 02-09-2007 I believe Igiss classed them as Civilian Cruisers, which would put them in the cruiser category.. Cruisers can't pirate. But Liners are open game to cruisers and battleships, unlike the transports. Discovery 4.82 features, bugs & suggestions - Igiss - 02-09-2007 Cruisers are Gunboat-class vessels (now). I doubt that they are RP-suitable for actual pirating. Discovery 4.82 features, bugs & suggestions - Korrd - 02-09-2007 ' Wrote:ok here is a few more from my members for me to post on hereThere will be no cloaks. It has been discussed before. Cloaks would spoil the game. The "Warp" engine has been discussed before. It can't be done because of FL game engine limitations. For the alien invation... that can be done by players as a huge RP event. I think that it would be quite difficult to add it to the mod. ' Wrote:subject: Widescreen resolutionsNot possible. Its a game engine limitation. The game was not designed with Wide screen in mind. Discovery 4.82 features, bugs & suggestions - endlessvoid - 02-09-2007 Omega 15. Going to New Berlin by taking Jump Holes thru Omega 56 and Halle. Reputation with Rheinland Police and Bounty Hunters are Full Green. Entered Omega 56. Neutral Bounty Hunters Guard. Entered Halle. Hostile Rheinland Police Guard. Why? Im missing something?:( [img=http://img77.imageshack.us/img77/5634/why1yl6.th.jpg] [img=http://img217.imageshack.us/img217/9377/why2pu5.th.jpg] [img=http://img403.imageshack.us/img403/9099/why3bh9.th.jpg] |