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Admin notice: cruise is fleeing rule is removed - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: Admin notice: cruise is fleeing rule is removed (/showthread.php?tid=29021) |
Admin notice: cruise is fleeing rule is removed - Primus Avatar - 11-20-2009 I support this new rule (or lack of it) Thank you! I really appreciate what you're doing. Finally we can concentrate on RP and PVP without SSing each and every moment or having to listen to ruleslaywers (OMG, 4 HOURS NUUBTARD) As you can see, there is no sarcasm in my gratitude, (unlike some people's posts) thank you. ' Wrote:Now pirates and fleeing traders can go round and round in circles trying to flee/catch. erm... dont pirate in a GB? or.... use afterburn + EK? Admin notice: cruise is fleeing rule is removed - Kazinsal - 11-21-2009 ' Wrote:erm... dont pirate in a GB? or.... use afterburn + EK?Actually, pirating in a gunboat might actually be worth it... Gunboat power plants restore fully in ten seconds flat once the recharge begins. Bomber and VHF plants take longer. Admin notice: cruise is fleeing rule is removed - Mere_Mortal - 11-22-2009 Am I right in saying that some transports do not lose power when cruising, such as the Mining Ship? Admin notice: cruise is fleeing rule is removed - Carmen - 11-22-2009 They all lose power. |