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Admin notice: cruise is fleeing rule is removed - Printable Version

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+--- Thread: Admin notice: cruise is fleeing rule is removed (/showthread.php?tid=29021)

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Admin notice: cruise is fleeing rule is removed - Primus Avatar - 11-20-2009

I support this new rule (or lack of it)

Thank you! I really appreciate what you're doing. Finally we can concentrate on RP and PVP without SSing each and every moment or having to listen to ruleslaywers (OMG, 4 HOURS NUUBTARD)

As you can see, there is no sarcasm in my gratitude, (unlike some people's posts) thank you.



' Wrote:Now pirates and fleeing traders can go round and round in circles trying to flee/catch.
CD stops trader, pirate can't catch up, no powah:(


erm... dont pirate in a GB? or.... use afterburn + EK?


Admin notice: cruise is fleeing rule is removed - Kazinsal - 11-21-2009

' Wrote:erm... dont pirate in a GB? or.... use afterburn + EK?
Actually, pirating in a gunboat might actually be worth it... Gunboat power plants restore fully in ten seconds flat once the recharge begins. Bomber and VHF plants take longer.


Admin notice: cruise is fleeing rule is removed - Mere_Mortal - 11-22-2009

Am I right in saying that some transports do not lose power when cruising, such as the Mining Ship?



Admin notice: cruise is fleeing rule is removed - Carmen - 11-22-2009

They all lose power.