Discovery Gaming Community
Keepers - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3)
+--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23)
+--- Thread: Keepers (/showthread.php?tid=55383)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15


Keepers - Garuda - 02-21-2011

Nomad Independent ID

*can only fly in Delta,99,Iota and Kappa

*Cannot pirate

*Can engage everything on sight(with RP):D

Allowed Ship: VHF Assassin and Gunboat Nammu

Fixed.

The Order would have something to do except flying around and become bored.


Keepers - Vladimir - 02-21-2011

' Wrote:The Nomads have no intention of ever talking to the Junkers. They're like space hobos, making them yet more targets.

Erm, uh, why would nomads even CARE? They are what, anti-hobo? And their mysterious goal is to purge the Sirius of hobos?

It's human, so it's a fair target, sounds alright.



Keepers - DarthBindo - 02-21-2011

' Wrote:Dublin?
*we* are the spark, of light and life, and we shall not tolerate the non of the void!
So maybe.


Keepers - BaconSoda - 02-21-2011

' Wrote:Scorp: None, I repeat NONE of us have EVER heard of this "agreement".

I have one thing to say about balance: that's because it's not your ship, it's the Wilde's ship. When I was in the Wilde, I was clearly told not to use more than 4 Nomad guns on the Scorpion. I never used a Scorpion, but it was clarified to me many, many times. Maybe if instead of thinking "WOAH WE CAN DO 40,000 DPS WITH A SHIP WE HAVE LOOSE TIES TO!" you could use your own technology for which your guns were balanced and no one would be complaining.

Also, I guess I have 2 things to say about balance, the Voidrunner has Eagle armor. Why. That's not even a question, it's a rhetorical statement. Why on Earth would a Light Fighter which has more b/bs than a HF, a Torp Slot, Starflier Turning, and a Titan powerplant have Eagle armor. Can it have some weakness? I really think it would be almost okay if it had LF armor, since bad pilots would die to a mine and no one would care, but unlike other exclusive ships, it has no weakness, and that is the problem.

Like I said earlier, if you feel that there is a problem with the way you are treated, first change yourselves, because this is the only thing you can change. Be the example of what you want to see and you'll see it.


Keepers - Boss - 02-21-2011

' Wrote:I don't remember being asked or agreeing to any such thing.

Please stop lying about my faction and our ships.

*ahem*

Just to point that out.


Keepers - frozen - 02-21-2011

' Wrote:I don't remember being asked or agreeing to any such thing.

Please stop lying about my faction and our ships.

pretty sure it was a faction status policy of the wilde to use 50% nomad and human equipment. if thats changed now, thats a different thing, but last i checked, it was still that.

also, while i dont encounter the wilde enough (if at all) to account for their weapons, i do have screenshots of random nomad scorpions with either full nomad turret loadouts, or 60-70% nomad turrets. now, while the wilde are supposed to be restricted by their fac stat, and assuming they honour that properly, its not their fault that the scorpion is being used as such, and quite frankly, it doesnt take that much to put 2 and 2 together to see that a scorp with full nomads is quite frankly overpowered.




Keepers - Akura - 02-21-2011

' Wrote:pretty sure it was a faction status policy of the wilde to use 50% nomad and human equipment. if thats changed now, thats a different thing, but last i checked, it was still that.


The Iseijin do, but not because we have to. There is no where telling us we have to.


Keepers - frozen - 02-21-2011

i dont class the iseijin part of the wilde. i call them as that- iseijin and wilde dave:)


Keepers - The.BlackFoot - 02-21-2011

' Wrote:Nomad Independent ID

*can only fly in Delta,99,Iota and Kappa

*Cannot pirate

*Can engage everything on sight(with RP):D

Allowed Ship: VHF Assassin and Gunboat Nammu

Fixed.

The Order would have something to do except flying around and become bored.


I'm liking this idea.


Keepers - kingvaillant - 02-21-2011

' Wrote:WILD EQUIPMENT
From the small amount of analasis performed upon Wild vessels, a moderate amount of information has been gathered on Wild equipment protocol.
Wild Weaponry
Generally, Wilde ships follow a specific equipment algorithm for their weaponry. It is as follows;
50% "Native" (Following what ship is being used) Weaponry
50% Nomad Weaponry
Disguised Wild Weaponry Protocol
Unlike their open brothers, disguised Wild adopt the weaponry policies of their infested faction, with no use of Nomad weaponry to avoid exposure.