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My new game engine inspired by Freelancer and Discovery. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: My new game engine inspired by Freelancer and Discovery. (/showthread.php?tid=66337) |
My new game engine inspired by Freelancer and Discovery. - Birdtalon - 10-05-2011 Good luck on creating a whole game on no budget. My new game engine inspired by Freelancer and Discovery. - KAWISH-ALI - 10-05-2011 ' Wrote:Added "ship hangars" for personal star bases. You will be allowed to have multiple ships per character. Must fit faction and ID for all ships. (0_0) Waiting for every new intresting post from you sir:) :cool: My new game engine inspired by Freelancer and Discovery. - Tytanis - 10-05-2011 ' Wrote:This sounds like it's overly based on Freelancer's one-ship-per-character system. Why don't you just have faction/ID be per-character instead of per-ship, and it follows you around? Sorry, can you rephrase that? My new game engine inspired by Freelancer and Discovery. - Gman513 - 10-05-2011 I'd have to agree with Tytanis there. Hielor, what on earth did you just say? Did you mean as in a ID for every character instead of every ship or something else because thats exactly what he's doing. Its not that the ID is bound to your one-ship-one-character thing like in Freelancer but that your character carries a speciffic ID and can only use multiple ships from his faction according to that ID. My new game engine inspired by Freelancer and Discovery. - Tytanis - 10-05-2011 ' Wrote:I'd have to agree with Tytanis there. Hielor, what on earth did you just say? Did you mean as in a ID for every character instead of every ship or something else because thats exactly what he's doing. Its not that the ID is bound to your one-ship-one-character thing like in Freelancer but that your character carries a speciffic ID and can only use multiple ships from his faction according to that ID. Kudos for clearing it up:P My new game engine inspired by Freelancer and Discovery. - Gman513 - 10-05-2011 No problem. Keep up the good work. My new game engine inspired by Freelancer and Discovery. - Hielor - 10-05-2011 ' Wrote:I'd have to agree with Tytanis there. Hielor, what on earth did you just say? Did you mean as in a ID for every character instead of every ship or something else because thats exactly what he's doing. Its not that the ID is bound to your one-ship-one-character thing like in Freelancer but that your character carries a speciffic ID and can only use multiple ships from his faction according to that ID. ' Wrote:Sorry, can you rephrase that? Sorry, but your statement that "Must fit faction and ID for all ships" made it sound like the player was going to have to do extra work to "fit" the faction for the ships, but I see know what you meant. My new game engine inspired by Freelancer and Discovery. - Tytanis - 10-06-2011 How would you guys feel about using fuel for ship functions? i.e. Hydrogenated Fuel for basic movement and Antimatter for cruise speeds? My new game engine inspired by Freelancer and Discovery. - Toaster - 10-06-2011 Too much realism / too annoying. That's why it hasn't been implemented into the mod. My new game engine inspired by Freelancer and Discovery. - Jam - 10-06-2011 I love realism in games, which is why I love simulators. I haven't played a space simulator yet, which makes me interested to see some nice screens of this. EDIT: Of except Starlancer. |