![]() |
|
Alaska Opinion Poll - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Alaska Opinion Poll (/showthread.php?tid=8344) |
Alaska Opinion Poll - Laowai - 05-08-2008 ' Wrote:Actually, modding a copy/paste Battleship is pretty easy, as is changing the NPCs to guard. Maybe a bit time-consuming, but pretty easy and fast as far as stuff goes. Also, think timezones- there aren't always Liberty people on, and when they are on they prefer to be RPing with decent people, not standing guard against ooRP smugglers. Again thats assuming you agree that all the smugglers are OORP, which i dont, but even so - shouldn't it be guarded anyway? its supposed to be secure? To me it seems to offer awesome RP potential now exactly the way it is.... all these dodgy people sneaking in and out of an off limits area? and you sit at the minefield and catch them? lots of potential there if the smugglers actually know how to talk in Role play...... catch mine there and he will talk your ear off:) Alaska Opinion Poll - sovereign - 05-08-2008 ' Wrote:I dont think its OORP, i think its Risky. But for the profit they stand to make, people will do risky things. If they realistically get the codes (at least not hostile to Hackers, if nothing else, but green to either Hackers or Order would be preferable) then you are right, no matter how risky something is some people will try it. In an ideal world, this would be fine- those that RPd actually having the codes should be allowed to take that risk. Unfortunately, we live in a world of money grubbers who rarely care for RP on their traders/smugglers. They don't give a damn, if they target it, F3, and they dock, then as far as they care they have the codes. We need to deal with these idiots in a way that leaves the former, nicer group (like yourself, your previous posts indicate a respectable expectation of what should happen) still able to RP how they choose, so long as it isn't ridiculous or stupid. That's the issue here, and one suggestion that seems to be good (by popular consensus) is to alter the route so it is RPable and profitable, but not profitable enough to generate whoring. Not too hard to do, doesn't require a playerwipe, and as far as we can tell gives everyone what they want most. Alaska Opinion Poll - Laowai - 05-08-2008 ' Wrote:If they realistically get the codes (at least not hostile to Hackers, if nothing else, but green to either Hackers or Order would be preferable) then you are right, no matter how risky something is some people will try it. In an ideal world, this would be fine- those that RPd actually having the codes should be allowed to take that risk. Unfortunately, we live in a world of money grubbers who rarely care for RP on their traders/smugglers. They don't give a damn, if they target it, F3, and they dock, then as far as they care they have the codes. We need to deal with these idiots in a way that leaves the former, nicer group (like yourself, your previous posts indicate a respectable expectation of what should happen) still able to RP how they choose, so long as it isn't ridiculous or stupid. That's the issue here, and one suggestion that seems to be good (by popular consensus) is to alter the route so it is RPable and profitable, but not profitable enough to generate whoring. Not too hard to do, doesn't require a playerwipe, and as far as we can tell gives everyone what they want most. Hmm ok cool. My key issue in all this is that people who Role Play well shouldn't be penalised. And i would REALLY like to see more guarding of the gate in New York.. sometimes when i come through that gate.. i have all this RP in my head for what i will do if there are Lawfuls waiting for me... and there never are! I mean.. i know if im caught there its like being caught with my hands in the cookie jar, but it would be funny as..... I also think more guarding of the gate at that end when and if you liberty guys can will nip a lot of this in the bud... that minefield entrance is a natural kill zone... you HAVE to fly straight out of it, you cant dodge, cant avoid anything, the only thing you can do if there is a BS or something waiting is turn around and run back to Alaska, and by that point..... you have wasted your time and money getting there. We are never gonna stop power traders really, even if the route is changed people will probably still abuse it in some ways. There are many options to fix this issue, the ones i've said.. but another one i think would help, which is a little contrary to what i have said in previous posts, in that it would require game modding. But that would be to increase smuggling prices in other systems to attract people away from that route.. particularly with artifacts... which, lets be honest, are pointless to run anywhere else other than liberty if you want money. Either way - there are other sneaky ways into liberty:) Alaska Opinion Poll - Fletcher - 05-08-2008 ' Wrote:Well - the poll never included "Smugglers" or any other groups like that in its options, which as i have said before, displays an inherent bias in the information that its going to give.I'm being biased? If I am it was unintended, I kinda forgot to include the smuggler part, and I wish I could have made this poll multi-choice. But what's done is done. I do have a Liberty Navy character, but he never enforces the Alaska/Zone 21 area because he's never there and not allowed. It doesn't affect me. This discussion does directly affect my Order character Trent however, yet I am agreeing to turn the system to being even more secure NPC wise. Sometimes its bad enough that I get jumped buy Nomad gunboats and Liberty Navy NPC's with Disruptors, its takes me a long time to kill them, then a cruiser waltzes in with gunboats, joy. Should they be turned into Guards they'd be fricking Gods compared to the current one in my opinion. Not to mention when I log in there is usually a few good LSF players guarding the gate. I have opened fire once, adv.debilitators with cannonballs and nuclear mines are very deadly is all I'll say. NPC wise if the Navy hate you, its a tough system, but shove guards in there, and you'll have to be lawful, very lawful to the Liberty. This would kill off the Corsair smuggling route more since its harder to balance great lawful rep and neutral/friendly relations with Corsairs to smuggle. I respect but don't love the LSF guarding the Alaskan hole, they have to help keep the Nomads out, just as the Order. Smugglers should never come into the equation.:rtfm: Alaska Opinion Poll - Equinox - 05-08-2008 Im being serious now... I have never in my smuggling char seen once an LSF or SA char anywhere near Zone 21 when I come through, how ridiculous is that really?.. It just seems to me putting more NPCs there or a battleship is not only taking away from some awesome RP that could happen but it is even a tad bit lame to expect NPCs to do a player char's job. Alaska Opinion Poll - Stoat - 05-08-2008 It should only be LSF and SA that can use the jump gate. As for smugglers, they'd only use the route if there was an available jump hole to NY, trying to use the gate should be suicide. Unless that's added in the future, all smugglers should stop using the route. There's simply no RP way for them to be able to use the jump gate, as far as I can see. Alaska Opinion Poll - Panzer - 05-08-2008 I believe Alaska is Liberty's 1.0 guard system and as such, I'd make the NPCs as guard. I'd also put some more defences at the system's entrance in NY - something that will rip any trader apart. BHG are okay I guess... Alaska's western half is sooooo empty... Alaska Opinion Poll - Baby Bonnie Hood - 05-08-2008 ' Wrote:Im being serious now... I have never in my smuggling char seen once an LSF or SA char anywhere near Zone 21 when I come through, how ridiculous is that really?.. You know how boring it is to guard Zone-21? Feel free to run an entire fleet of smugglers through it, we can't stop you all...:angry: Alaska Opinion Poll - kingvaillant - 05-08-2008 Time Zone Equinox, and play time. Point.Hope (GB) is always in Alaska, when I'm playing my LSF char And I see someone coming i'm switching to it. Gafwmn is recently defending Alaska alot, but he cannot attack traders with his ship... Even if Alaska, is, somehow, a guard system (considering all the rules about it) Alaska Opinion Poll - sovereign - 05-08-2008 ' Wrote:Time Zone Equinox, and play time. Point.Hope (GB) is always in Alaska, when I'm playing my LSF char And I see someone coming i'm switching to it. Gafwmn is recently defending Alaska alot, but he cannot attack traders with his ship... Even if Alaska, is, somehow, a guard system (considering all the rules about it) Actually, yes he can- lawfuls can beat the hell out of smugglers and traders carrying contraband/flying through restricted space. There was discussion of this with Serval, and Serval in his cardamine-filled-Firefly-through-Alaska-why-are-the-Navy-miffed approach lost. I'm pretty sure an admin confirmed it, too. EDIT: And yes, I know he flies a Cruiser of some sort. Navy ID means policing privileges in any ship class. |