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The Pirate ID - New Changes - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: The Pirate ID - New Changes (/showthread.php?tid=124513) |
RE: The Pirate ID - New Changes - Sath - 01-10-2015 (01-10-2015, 07:15 PM)Tutashkhia Wrote: Nothing changed, I would say. Navies/polices mostly never used to pay money. This....if you are so into PvP with the pirate ID. Nothing really changed, but I find it quite amusing that people pull out extraordinary explanations for the "you cannot pirate a navy/police officer" argument. RE: The Pirate ID - New Changes - Pancakes - 01-10-2015 (01-10-2015, 07:14 PM)Danny-boy Wrote:(01-10-2015, 06:29 PM)Moriarty. Wrote: Pirates don't have the tech to do jack. Their tech is as bad as their intent to go and pirate a navy officer with "not so surprisingly" better tech than him. Pirates pirate for a living, and do so, with whatever they can get their hands on. So please, iirc, pirates are just a hit and run group that targets the wealthy ones. No it's not. A Freelancer that engages police officers is a murderer for hire. A hit-man. That's his job, and how he makes his living. You wouldn't see a bank robber going to a police officer and starting a fire-fight just because. It makes no sense, right? Right. RE: The Pirate ID - New Changes - Fluffyball - 01-10-2015 (01-10-2015, 07:15 PM)Tutashkhia Wrote: Nothing changed, I would say. Navies/polices mostly never used to pay money. It was never mainly about factual engagement against police forces. Pirate ID players were given the chance to engage against such factions as Unione Corse or Hogosha. Only Junker ID can engage both, yet using this ID on a unaffiliated revenge-seeking guy is just out of place in my opinion. But I will jump onto Junker ID, despite being Kusari-based character, only because this is the only valid way to continue our roleplay with TheUnforgiven without breaking either server and ID rules. Mhm, point me out an official faction that gives blanklet bounties onto Hogosha, Corse, GRN, KNF? Any faction? RE: The Pirate ID - New Changes - Danny-boy - 01-10-2015 (01-10-2015, 07:24 PM)Pancakes Wrote: No it's not. A Freelancer that engages police officers is a murderer for hire. A hit-man. That's his job, and how he makes his living. Yeah, but remember he doesn't have the tech to take on a couple of the lone house forces (as yourself, Haste, Tal and Moriarty have pointed out) and therefore it should be against the rules for them to do so. I don't see how pirating law enforcement (or for that matter any corps paramilitary) equates to 'starting a fire-fight just because'. After all that ship has so much better tech, why not rob some of it? Or maybe INRP the ship is at a disadvantage because it is running out of fuel or it's weapon/shield systems arr offline or it has just been in a fight and is heavily damaged. The point I made when I said that is that these things can easily occur INRP and by removing the ability from the pirate ID to pirate these ships it limits the RP that is available to someone flying with that ID (not that you should be able to do anything you want with an ID, but pirating with a pirate ID should pretty much be a given) which goes against the idea of having a RP server that promotes RP and creativity. RE: The Pirate ID - New Changes - Lythrilux - 01-10-2015 (01-10-2015, 07:32 PM)Toris James Gray Wrote:Congress board is good for that.(01-10-2015, 07:15 PM)Tutashkhia Wrote: Nothing changed, I would say. Navies/polices mostly never used to pay money. RE: The Pirate ID - New Changes - GrnRaptor - 01-10-2015 I had one more idea last night, and perhaps I should have posted it earlier, but here's a suggested ID alteration given the notion that it doesn't make sense for a criminal who's out to earn a buck to rob the SWAT officer knocking on his door. Quote:* - Can demand cargo and credits from all except House Military/Police/Intelligence, Bounty Hunter, and Order factions unless flying a Freighter/Transport/Liner. Robbing that LPI freighter running donuts and coffee? Dubious, but possible. Demanding 30 million from an LNS Battlecruiser or you drop a Nova storm on him? Yeah, not possible or logical. This affects the least amount of change while still leaving every other option open. Also, trying to rob the guy coming to kill you is kind of dumb, as is trying to rob the Sirius Police, I mean, Order. Exact ID exemptions can be discussed, though. Thoughts? RE: The Pirate ID - New Changes - Danny-boy - 01-10-2015 (01-10-2015, 07:49 PM)GrnRaptor Wrote: I had one more idea last night, and perhaps I should have posted it earlier, but here's a suggested ID alteration given the notion that it doesn't make sense for a criminal who's out to earn a buck to rob the SWAT officer knocking on his door. It would be an improvement over what has currently been put in place by the admin team (in my opinion as it is less restrictive), however what about in my earlier example? What about that heavily damaged house forces ship that has just left a recent engagement and is on its way back to make repairs? It is completely plausible for people to try and pirate that. I am sure there are a ton more INRP justifications that people could use for pirating House forces. I would still only see this change as limiting the role play available to people because a few people have abused the ID to get a quick pew. A better option would be to slap the few that are abusing the ID for this purpose. RE: The Pirate ID - New Changes - t0l - 01-10-2015 (01-10-2015, 06:05 PM)Danny-boy Wrote:(01-10-2015, 05:52 PM)Tal Wrote:(01-10-2015, 05:48 PM)Danny-boy Wrote:(01-10-2015, 02:13 PM)Haste Wrote:(01-10-2015, 01:20 PM)Danny-boy Wrote: I fail to see how pirating a House's Police force/Navy (henceforth 'House forces') is an OORP thing to do. The US has 10 carriers active right now alone, with 3 planned. RE: The Pirate ID - New Changes - Garrett Jax - 01-10-2015 (01-10-2015, 07:49 PM)GrnRaptor Wrote: I had one more idea last night, and perhaps I should have posted it earlier, but here's a suggested ID alteration given the notion that it doesn't make sense for a criminal who's out to earn a buck to rob the SWAT officer knocking on his door. I like that suggestion. Nice job with that. RE: The Pirate ID - New Changes - Danny-boy - 01-10-2015 (01-10-2015, 08:14 PM)Tal Wrote: The US has 10 carriers active right now alone, with 3 planned. Yeah, but that just means a pirate doesn't go for the huge carrier (unless offcourse they are role playing someone who has lost the plot and is going insane or are acting as a distraction for the rest of their pirate band for whatever reason etc) instead they would go for the lone police officer - you know the snub that is 30k out from any support and has just recently engaged another group of pirates and is heavily damaged and would be a potential target. If you think that pirates should not be engaging the house forces due to the fact that they are outmatched/outgunned do not make it against the rules for them to do so - rather make ships that the pirate ID can use weaker than those that the house forces can use - or put a nerf on the ship/ID (whichever way is deemed best). That way the pirate can still go ahead with that role play if they so choose but it will actually be a bad decision for them to do so due to the tech they have and not the fact that someone is taking a thousand and one screen shots for a sanction report. |