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Docking ring weaponry - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Docking ring weaponry (/showthread.php?tid=136549) |
RE: Docking ring weaponry - sindroms - 03-07-2016 Technically, having an EMP only torpedo capable of dealing large enough damage to discourage caps and track well enough for snubs with a range of 5k would be enough. It would prevent people from outright camping the planet, but not completely discourage sweeps into the close vicinity. RE: Docking ring weaponry - SnakThree - 03-07-2016 (03-07-2016, 09:58 AM)sindroms Wrote: Technically, having an EMP only torpedo capable of dealing large enough damage to discourage caps and track well enough for snubs with a range of 5k would be enough. It would prevent people from outright camping the planet, but not completely discourage sweeps into the close vicinity. What about the bug that EMP causes to regenerate powercore completely? RE: Docking ring weaponry - sindroms - 03-07-2016 (03-07-2016, 10:03 AM)Snak3 Wrote:(03-07-2016, 09:58 AM)sindroms Wrote: Technically, having an EMP only torpedo capable of dealing large enough damage to discourage caps and track well enough for snubs with a range of 5k would be enough. It would prevent people from outright camping the planet, but not completely discourage sweeps into the close vicinity. While in cruise. RE: Docking ring weaponry - SnakThree - 03-07-2016 (03-07-2016, 10:04 AM)sindroms Wrote:(03-07-2016, 10:03 AM)Snak3 Wrote:(03-07-2016, 09:58 AM)sindroms Wrote: Technically, having an EMP only torpedo capable of dealing large enough damage to discourage caps and track well enough for snubs with a range of 5k would be enough. It would prevent people from outright camping the planet, but not completely discourage sweeps into the close vicinity. I thought it happens when powercore goes into negative. RE: Docking ring weaponry - sindroms - 03-07-2016 In which case having a slow refire EMP missile is better than pulses. RE: Docking ring weaponry - Connor - 03-07-2016 The bug happens at any amount of Core. Your shields just need to be down for it to work and give you full core. RE: Docking ring weaponry - SnakThree - 03-25-2016 What about removing Guard system weaponry blocking access to entire system? No seriously, let's weight 5k radius around less than 10 Docking Rings against more than 10 Guard systems that are impossible to enter without cloak or luck factor. RE: Docking ring weaponry - thisDerius - 03-25-2016 Guard systems need to have that weaponry because they are GUARD systems. Nobody ,besides the factions whose system it is, is allowed to enter. RE: Docking ring weaponry - SnakThree - 03-25-2016 (03-25-2016, 04:28 PM)Darius The Ganker Wrote: Guard systems need to have that weaponry because they are GUARD systems. Nobody ,besides the factions whose system it is, is allowed to enter. Capital Planets need to have that weaponry because they are CAPITAL planets. Nobody, besides non-hostiles to that house, should be allowed near. Let's be honest. Guard systems were bought for 500M, contains powergamed non-canon lore and was clan systems before /conn was a thing. RE: Docking ring weaponry - Epo - 03-25-2016 (03-25-2016, 04:28 PM)Darius The Ganker Wrote: Guard systems need to have that weaponry because they are GUARD systems. Nobody ,besides the factions whose system it is, is allowed to enter. Pretty much this, also I don't mind getting guard systems merged with normal ones. Like moving the whole stuff from guard to restricted areas in normal systems. It would : a) reduce total amount of systems in use b) make some currently existing ones more interesting to travel inside (more solar objects inside) |