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Aliens killing transports without a demand is bad for gameplay - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: Aliens killing transports without a demand is bad for gameplay (/showthread.php?tid=168989) |
RE: Aliens killing transports without a demand is bad for gameplay - Slayadok - 04-13-2020 when I played last (3+years ago) I bumped uglies with a jelly while in a transport... it made its presence well known and I had plenty of time to leave. not sure if that is the case now though. RE: Aliens killing transports without a demand is bad for gameplay - HoakinBlackforge - 04-13-2020 I personally find the nomads as a dumb idea for being playable, they feel more as a excuse to kill anyone they cross around. Pvp whores's dream. I dont find any fun with any nomad encounter, in common sense, they dont need resources, money, or whatever the heck are they up to. They would have been fine as an extremely dangerous npc only faction that you needed other players to go hunting parties and get huge rewards. RE: Aliens killing transports without a demand is bad for gameplay - The_Godslayer - 04-30-2020 (03-23-2019, 10:21 AM)Lythrilux Wrote: tl;dr Nomad/Wild IDs should not be allowed to blow up transports without a demand, at the very least in the Edge Worlds. Something as simple as asking them to drop their cargo may be enough or asking them to leave the area. The duty of nomads is to kill all humans. This includes transport flying humans, cruiser flying humans, fighter flying humans. They're doing their job by killing everyone, and showing up in weird places and killing them there too. If you don't like them, do like Core and Order do, and Camp Lichtenfilde to /1 /2 shoot them as soon as they undock. Do like is normal, and gank them if you're that butthurt about dying when mining ore from their reactor, which they inRP use as sustenance. RE: Aliens killing transports without a demand is bad for gameplay - Jayce - 04-30-2020 ONCE AGAIN FOR THE PEOPLE IN THE BACK NOMADS ARE THE ANTAGONISTS OF FREELANCER NOMADS ARE THE ANTAGONISTS OF FREELANCER NOMADS ARE THE ANTAGONISTS OF FREELANCER THE SOLE LIVING PURPOSE OF A NOMAD IS TO KILL HUMANS STOP APPLYING RP REQUIREMENTS TO PROTECT AN ACTIVITY THAT AT THIS POINT MAY AS WELL BE IMMUNE FROM RP INTERACTIONS RE: Aliens killing transports without a demand is bad for gameplay - devito - 04-30-2020 i dont think nomads want your cargo hold full of oxygen RE: Aliens killing transports without a demand is bad for gameplay - The_Godslayer - 04-30-2020 (04-30-2020, 01:34 AM)devito Wrote: i dont think nomads want your cargo hold full of oxygen +1, tho RE: Aliens killing transports without a demand is bad for gameplay - Wesker - 04-30-2020 Why do transport players behave like controlling girlfriends. RE: Aliens killing transports without a demand is bad for gameplay - Grumblesaur - 04-30-2020 (04-30-2020, 01:27 AM)Jayce Wrote: NOMADS ARE THE ANTAGONISTS OF FREELANCER The Nomads lost in the campaign of Freelancer, and have no place in this mod which is an extension of its canon. RE: Aliens killing transports without a demand is bad for gameplay - Kalhmera - 04-30-2020 With the terrible rule 4.7 I dont see why Lyth is making an uproar about this situation. As stated in the rules ID overrides Server Rules except in cases like 4.7.... Also just for reference you stated no ID in the game can attack transports without a demand and I have to say my SRP ID allows it. Yes I know, SRP but still. Regardless this thread is a bit redundant when 4.7 exists as transports are the gods of freelancer. RE: Aliens killing transports without a demand is bad for gameplay - Hemlocke - 04-30-2020 (04-30-2020, 06:57 AM)Grumblesaur Wrote:(04-30-2020, 01:27 AM)Jayce Wrote: NOMADS ARE THE ANTAGONISTS OF FREELANCER wrong, the canon stated the Order would remain in the Dyson Sphere to monitor the waygate that sucked in all the nomads, and it said defeated "for now" as you know, the cheapest way to leave a game open for a second installment ever. That and the Vagrants weren't even the ones originally from Vanilla and came from somewhere else with sp00py jump abilities (Foxglove can correct me if i'm wrong about that) so in short. You're just wrong. Moving on, it makes total sense for Aliens to attack transports, especially Aliens that were smart enough to figure out our governmental structures to begin with and take control of us from within to the point they captured the president of an entire Nation, and infested the Chancellor of another. They would be smart enough to figure out that transports supply us with what we need to survive, so being able to attack the suppliers of the human race makes perfect sense. Sounds like someone's triggered about roleplay that actually makes sense again judging by the existence of this thread |