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Discovery 4.85: Update 1 Released - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Discovery 4.85: Update 1 Released (/showthread.php?tid=27569) |
Discovery 4.85: Update 1 Released - n00bl3t - 10-05-2009 I should take a break more often, so that updates come out. ' Wrote:Note to Dialup users : You might like to download the update manually. :lol:(I remember that SS of your download of 4.85 that you showed.) Discovery 4.85: Update 1 Released - Tommeh - 10-05-2009 ok,Order BS turrets sucks now.Mk 2 drains now 22050 energy with 8200 hull and 4100 shield damage with 2.00 refire. And mk1 is 3.03 refire.that sucks,you can't put any combination,just or all mk2 or all mk1.ehh :( Discovery 4.85: Update 1 Released - Jinx - 10-05-2009 before there re too many complaints about warship weaponry... the intention is to achieve an easier and more flexible loadout without giving up main firepower. - so .... less primary guns achieve what a pure primary gun loadout achieved then. - but equipping a battleship with only primary guns and expecting the same result ( high damage, almost no drain ) won t work anymore. since the damage was doubled however - you can now equip less primary guns and also a few special weapons. example: before, a gun may have done 2000 damage for 10.000 energy. - now it does 4000 damage for ~20.000 energy. - before you had 12 primary guns. - now you can go with 6 primary guns + some special guns and still have roughly the same dps. if you do however still go with 12 primary guns - your powerdrain will be significant - but its also a huge burst damage ( which you would also get when you equipped a special heavy weapon though ) so - it actually helps battleships a little ( especially small ones ) - cause the hardpoint location became less "precious" - and they can afford to equip a greater variety of weapons. Discovery 4.85: Update 1 Released - Pingu! - 10-05-2009 Is powerplant on sekhmet changed? Discovery 4.85: Update 1 Released - Tommeh - 10-05-2009 Question about all bombers:what else has been changed except guns? I know SNAC and Nova torps are class 1 now,but has been agility or something been changed on bombers? Maybe powerplant?Ohh,and what about SNAC?stats are the same or?because I don't remember old ones. Discovery 4.85: Update 1 Released - CzeReptile - 10-05-2009 Much thanks to the dev team! Discovery 4.85: Update 1 Released - Jonathan_Archer_nx01 - 10-05-2009 ' Wrote:OOOHHH!!!! look at the new transport turrets!!!Those shield busters are quite useless. Discovery 4.85: Update 1 Released - Jinx - 10-05-2009 when you consider bomber weapons - you should also consider their range. - they are meant to hit large targets from a longer distance. - but yes, vs. fighters - they are rather useless indeed.. as fighters can "close in quickly" - and have higher velocity weapons with a much shorter range. Discovery 4.85: Update 1 Released - Geisha_Maiko - 10-05-2009 Chat Logging ....WOOOT ! Discovery 4.85: Update 1 Released - Dashiell - 10-05-2009 thanks a bunch to those who helped. no flightext and no hud? yeah baby! that makes filming that much easier. Dashiell Bloody Pictures Productions thanks thee. |