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How about we make the Nomads open use - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: How about we make the Nomads open use (/showthread.php?tid=58156) |
How about we make the Nomads open use - Osilon - 04-10-2011 ' Wrote:then lets put energy, hardpoints angles and all aside and just calculate numbers :rolleyes: Well, I put the energy out there for you. Hardpoint angles is a no-brainer, head-on a marduk can fire all but three of its turrets, i think. And not to mention head-on the Marduk is a very small target. It can turn and strafe faster too. And unlike the Jinkusu, which has to use mortars for a punch, costly and not too difficult to dodge, the Marduk puts out the same amount of damage with salvos which move faster, and have less chance of missing by far. How about we make the Nomads open use - kun - 04-10-2011 ' Wrote:Marduk Power Core= 9,000,000 marduk is even easier to hit, brainy :lol: but its ok...marduk is a great ship...for transports or maybe some RP. but if you really want to have a real apocalyptic destruction machine....take the juggie. :yahoo: How about we make the Nomads open use - VoluptaBox - 04-10-2011 Thing is, people say it's bad for the nomad roleplay, since it ain't easy to play it right at first. Why is it okay to have nubs go LN then. How's that different? They're still nubs. Ss for guns, they're highly overpowered yes. I don't really care if they stay that way. Woulnd't mind to see then put on par with the others either. How about we make the Nomads open use - Dab - 04-10-2011 Everyone calm down and go play the game. This argument has been done many times over. |