![]() |
|
For brave souls - a small update - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: For brave souls - a small update (/showthread.php?tid=65292) |
For brave souls - a small update - Hell Hunter - 08-26-2011 As you buy turrets for a cap they take up space. (Mounted ones) Is that right? Edit: I THINK the weapons are causing the -### cargo problem, as they take up space. Also yay! No more CAP VIBRATING on damage. Edit 3: Looks like npc caps are not spawning in SP Also crap! I didn't backup the old .dll :< For brave souls - a small update - Nick.Walker - 08-26-2011 ' Wrote:I found some bug that crashes FL. Same here, 3 different players, 5 different accounts, 5 different ships. Items trade OK, but as soon as you click on the credits, the game crashes. For brave souls - a small update - William Frederick Cody - 08-26-2011 ' Wrote:The barrel-roll works in turret view now.Nothing new. I have used barrel roll on turret view since more than a year. Not related to this nice update..:P For brave souls - a small update - Caelum - 08-27-2011 Just used this to get FL working properly with widescreen and loving it. Will take this over a ton of .ini file edits any day. Haven't had any kind of problems either.:) For brave souls - a small update - MarvinCZ - 08-27-2011 I just encountered a CTD with the new DSAce.dll. I undocked from BS Suffolk with a Templar with a newly mounted weapon. I adjusted my weapon groups, shot a few shots and docked again. I CTD'ed on the docking. Here is what I gathered from the crash report: ModName: common.dll ver. 1.0.1254.11 offset 000e1616 Exception Information Code: 0xc0000005 Flags: 0x00000000 Record: 0x0000000000000000 Address: 0x0000000006341616 FLSpew.txt: C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(2292) : WARNING:General:create_device: D3DERR_INVALIDCALL E:\FL\Scratch\Source\Client\cmn\RenderMgr.cpp(576) : *** WARNING: RenderMgr - failed to create_buffers(800,600) -1,-1 I am indeed using 800x600x16. This might be just my poor old graphics card freaking out, but I don't remember this ever happening before. For brave souls - a small update - aerelm - 08-27-2011 ' Wrote:Aerelm, how exactly is adding a feature for -everyone- going to upset anyone ?Turret steering is a considerable buff to turretboats, especially against snubcraft as it gives you the ability to evade and aim effectively at the same time, which with current GB vs. Snub balance would turn into something rather silly soon as people figure out how to use the steering properly. Even GB vs. GB is effected by this. Some gunboats have crazy firing arcs (Imperator, Bottlenose, Tridente, etc) that can only be used at its full potential with turret steering, while other GBs have a more limited arcs (Berserker, Heimdall, Storm, etc). And turret steering effects both of these cases more than you might notice in the first glance. So, let's put it this way: Gunboats are being rebalanced in .86 for one main reason - Turret steering. So causing a total chaos with tossing in that one problematic feature before the actual rebalance is done is not really unlikely. Or if even that is unclear, let me put it like this: I've seen a full-Basic AU8 Bottlenose using turret steering solo a CAU8 Tridente and a CAU6 Hacker GS (Both of which were above-average GB pilots) in a 1v2 and cruise away with 180 nanos left. Of course, if the Dente & GS pilots both had steering as well, it wouldn't be that easy for the Bottlenose pilot, but that is how much a simple feature like turret steering effects GB balance in general. --- Edit: Which reminds me... I also have experienced the cargo issue caused by this .dll on a bunch of my GBs/Transports. But that aside, I've got a feeling that I've been gettin more lag since I started using this .dll, however I'm still not sure whether it's my net or the .dll, I'll update this post soon as I can figure it out.
For brave souls - a small update - SpaceTime - 08-27-2011 In my LH account, I am automatically banned when I log in with a char. Can you unban me, sir? Thank you. For brave souls - a small update - Hell Hunter - 08-27-2011 ' Wrote:Turret steering is a considerable buff to turretboats, especially against snubcraft as it gives you the ability to evade and aim effectively at the same time, which with current GB vs. Snub balance would turn into something rather silly soon as people figure out how to use the steering properly. Even GB vs. GB is effected by this. Some gunboats have crazy firing arcs (Imperator, Bottlenose, Tridente, etc) that can only be used at its full potential with turret steering, while other GBs have a more limited arcs (Berserker, Heimdall, Storm, etc). And turret steering effects both of these cases more than you might notice in the first glance. Like I said earlier, it's the MOUNTED weapons that take up room for some reason. Also turret steering? wat? how do Edit: Oh I tried rolling etc in a gb but the camera moves along with it For brave souls - a small update - neke - 08-27-2011 Did barrel roll work on turret view before? For brave souls - a small update - Govedo13 - 08-27-2011 ' Wrote:Did barrel roll work on turret view before?no only in cockpit view. |